Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/MPMGRD.H
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REDALERT/MPMGRD.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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#ifndef mpmgr_h
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#define mpmgr_h
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#include "connmgr.h"
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// maximum number of connections
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#define CONNECT_MAX 7
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#define MAX_NAME_LEN 128
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class MPlayerManClass : public ConnManClass {
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public:
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MPlayerManClass(void);
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// queues up incoming packets appropriately
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int Service(void);
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// initialization
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int Init(void);
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int Find_Num_Connections(void);
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void Flush_All(void);
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// send/receive data
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int Send_Private_Message(void *buf, int buflen, int ack_req = 1, int conn_id = CONNECTION_NONE);
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int Get_Private_Message(void *buf, int *buflen, int *conn_id);
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int Send_Global_Message(void *buf, int buflen, int ack_req = 0, int address = 0);
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int Get_Global_Message(void *buf, int *buflen, int *address = 0);
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// manage connections
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int Num_Connections(void);
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int Connection_ID(int index);
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int Connection_Index(int id);
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int Create_Connection(int id, char *name, int address);
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int Delete_Connection(int id);
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char *Connection_Name(int id);
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int Connection_Address(int id);
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// queueing routines
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int Global_Num_Send(void);
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int Global_Num_Receive(void);
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int Private_Num_Send(int id = CONNECTION_NONE);
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int Private_Num_Receive(int id = CONNECTION_NONE);
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// timing magnagement
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void Reset_Response_Time(void);
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unsigned long Response_Time(void);
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void Set_Timing(unsigned long retrydelta, unsigned long maxretries, unsigned long timeout);
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// debug
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void Configure_Debug(int index, int type_offset, int type_size, char **names, int namestart,
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int namecount);
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void Mono_Debug_Print(int index, int refresh);
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private:
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int _myAddr;
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int _Connections[CONNECT_MAX];
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int _ID[CONNECT_MAX];
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char _Names[CONNECT_MAX][MAX_NAME_LEN];
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int _nConnections;
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};
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#endif // mpmgr_h
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