Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/PALETTEC.H
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REDALERT/PALETTEC.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/PALETTE.H 2 9/23/97 11:00p Steve_t $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : PALETTE.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 12/02/95 *
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* *
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* Last Update : December 2, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef PALETTE_Hx
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#define PALETTE_Hx
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#include "rgb.h"
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/*
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** The palette class is used to manipulate a palette as a whole. All 256 colors are
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** represented by the palette class object.
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*/
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class PaletteClass
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{
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public:
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enum {
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COLOR_COUNT=256 // Number of color indices on the palette.
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};
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PaletteClass(void) {};
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PaletteClass(RGBClass const & rgb);
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RGBClass & operator[] (unsigned index) {return(Palette[index % COLOR_COUNT]);};
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const RGBClass & operator[] (unsigned index) const {return(Palette[index % COLOR_COUNT]);};
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int operator == (PaletteClass const & palette) const;
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int operator != (PaletteClass const & palette) const {return(!(operator ==(palette)));};
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PaletteClass & operator = (PaletteClass const & palette);
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// Removed these and replaced with function for clarity. ST - 5/9/2019
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//operator const unsigned char * (void) const {return((const unsigned char *)&Palette[0]);};
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//operator unsigned char * (void) {return((unsigned char *)&Palette[0]);};
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const void *Get_Data(void) const { return &Palette[0]; }
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void *Get_Data(void) { return &Palette[0]; }
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void Adjust(int ratio);
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void Adjust(int ratio, PaletteClass const & palette);
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void Partial_Adjust(int ratio, char *lut);
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void Partial_Adjust(int ratio, PaletteClass const & palette, char *lut);
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void Set(int time = 0, void (*callback)(void) = 0) const;
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int Closest_Color(RGBClass const & rgb) const;
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static PaletteClass const & CurrentPalette;
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protected:
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RGBClass Palette[COLOR_COUNT];
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};
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#endif
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