Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
89
REDALERT/PIPE.H
Normal file
89
REDALERT/PIPE.H
Normal file
|
@ -0,0 +1,89 @@
|
|||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
|
||||
/* $Header: /CounterStrike/PIPE.H 1 3/03/97 10:25a Joe_bostic $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : PIPE.H *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic *
|
||||
* *
|
||||
* Start Date : 06/29/96 *
|
||||
* *
|
||||
* Last Update : June 29, 1996 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
|
||||
#ifndef PIPE_H
|
||||
#define PIPE_H
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
/*
|
||||
** The "bool" integral type was defined by the C++ committee in
|
||||
** November of '94. Until the compiler supports this, use the following
|
||||
** definition.
|
||||
*/
|
||||
#ifndef __BORLANDC__
|
||||
#ifndef TRUE_FALSE_DEFINED
|
||||
#define TRUE_FALSE_DEFINED
|
||||
enum {false=0,true=1};
|
||||
typedef int bool;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** A "push through" pipe interface abstract class used for such purposes as compression
|
||||
** and translation of data. In STL terms, this is functionally similar to an output
|
||||
** iterator but with a few enhancements. A pipe class object that is not derived into
|
||||
** another useful class serves only as a pseudo null-pipe. It will accept data but
|
||||
** just throw it away but pretend that it sent it somewhere.
|
||||
*/
|
||||
class Pipe
|
||||
{
|
||||
public:
|
||||
Pipe(void) : ChainTo(0), ChainFrom(0) {}
|
||||
virtual ~Pipe(void);
|
||||
|
||||
virtual int Flush(void);
|
||||
virtual int End(void) {return(Flush());}
|
||||
virtual void Put_To(Pipe * pipe);
|
||||
void Put_To(Pipe & pipe) {Put_To(&pipe);}
|
||||
virtual int Put(void const * source, int slen);
|
||||
|
||||
/*
|
||||
** Pointer to the next pipe segment in the chain.
|
||||
*/
|
||||
Pipe * ChainTo;
|
||||
Pipe * ChainFrom;
|
||||
|
||||
private:
|
||||
|
||||
/*
|
||||
** Disable the copy constructor and assignment operator.
|
||||
*/
|
||||
Pipe(Pipe & rvalue);
|
||||
Pipe & operator = (Pipe const & pipe);
|
||||
};
|
||||
|
||||
#endif
|
Reference in a new issue