Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/RADIO.H
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REDALERT/RADIO.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/RADIO.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : RADIO.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : April 23, 1994 *
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* *
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* Last Update : April 23, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef RADIO_H
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#define RADIO_H
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#include "mission.h"
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class ObjectClass;
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class TechnoClass;
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/****************************************************************************
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** Radio contact is controlled by this class. It handles the mundane chore
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** of keeping the radio contact alive as well as broadcasting messages
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** to the receiving radio. Radio contact is primarily used when one object
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** is in "command" of another.
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*/
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class RadioClass : public MissionClass {
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private:
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/*
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** This is a record of the last message received by this receiver.
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*/
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RadioMessageType Old[3];
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/*
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** This is the object that radio communication has been established
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** with. Although is is only a one-way reference, it is required that
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** the receiving radio is also tuned to the object that contains this
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** radio set.
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*/
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RadioClass * Radio;
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/*
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** This is a text representation of all the possible radio messages. This
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** text is used for monochrome debug printing.
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*/
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static char const * Messages[RADIO_COUNT];
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public:
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/*---------------------------------------------------------------------
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** Constructors, Destructors, and overloaded operators.
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*/
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RadioClass(RTTIType rtti, int id) : MissionClass(rtti, id), Radio(0) {};
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RadioClass(NoInitClass const & x) : MissionClass(x) {};
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virtual ~RadioClass(void) {Radio=0;};
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/*---------------------------------------------------------------------
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** Member function prototypes.
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*/
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bool In_Radio_Contact(void) const {return (Radio != 0);};
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void Radio_Off(void) {Radio = 0;};
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TechnoClass * Contact_With_Whom(void) const {return (TechnoClass *)Radio;};
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// Inherited from base class(es).
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virtual RadioMessageType Receive_Message(RadioClass * from, RadioMessageType message, long & param);
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virtual RadioMessageType Transmit_Message(RadioMessageType message, long & param=LParam, RadioClass * to=NULL);
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virtual RadioMessageType Transmit_Message(RadioMessageType message, RadioClass * to);
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#ifdef CHEAT_KEYS
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virtual void Debug_Dump(MonoClass *mono) const;
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#endif
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virtual bool Limbo(void);
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/*
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** File I/O.
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*/
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virtual void Code_Pointers(void);
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virtual void Decode_Pointers(void);
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};
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#endif
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