Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/RANDOM.CPP
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REDALERT/RANDOM.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/RANDOM.CPP 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : RAND.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 02/28/96 *
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* *
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* Last Update : February 28, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* RandomClass::RandomClass -- Constructor for the random number class. *
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* RandomClass::operator() -- Fetches the next random number in the sequence. *
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* RandomClass::operator() -- Ranged random number generator. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "random.h"
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#ifdef RANDOM_COUNT
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#include <stdio.h>
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extern long Frame;
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#endif
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/***********************************************************************************************
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* RandomClass::RandomClass -- Constructor for the random number class. *
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* *
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* This constructor can take an integer as a parameter. This allows the class to be *
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* constructed by assigning an integer to an existing object. The compiler creates a *
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* temporary with the constructor and then performs a copy constructor operation. *
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* *
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* INPUT: seed -- The optional starting seed value to use. *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 02/27/1996 JLB : Created. *
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*=============================================================================================*/
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RandomClass::RandomClass(unsigned seed) :
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Seed(seed)
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{
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#ifdef RANDOM_COUNT
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Count1 = 0;
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Count2 = 0;
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#endif
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}
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/***********************************************************************************************
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* RandomClass::operator() -- Fetches the next random number in the sequence. *
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* *
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* This routine will fetch the next random number in the sequence. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: Returns with the next random number. *
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* *
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* WARNINGS: This routine modifies the seed value so that subsequent calls will not return *
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* the same value. Take note that this routine only returns 15 bits of *
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* random number. *
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* *
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* HISTORY: *
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* 02/27/1996 JLB : Created. *
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*=============================================================================================*/
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int RandomClass::operator ()(void)
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{
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#ifdef RANDOM_COUNT
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Count1++;
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printf("Frame %d: Random Count1:%d Count2:%d (%x)\n",Frame,Count1,Count2,Seed);
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#endif
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/*
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** Transform the seed value into the next number in the sequence.
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*/
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Seed = (Seed * MULT_CONSTANT) + ADD_CONSTANT;
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/*
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** Extract the 'random' bits from the seed and return that value as the
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** random number result.
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*/
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return((Seed >> THROW_AWAY_BITS) & (~((~0) << SIGNIFICANT_BITS)));
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}
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/***********************************************************************************************
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* RandomClass::operator() -- Ranged random number generator. *
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* *
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* This function will return with a random number within the range specified. This replaces *
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* the functionality of IRandom() in the old library. *
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* *
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* INPUT: minval -- The minimum value to return from the function. *
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* *
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* maxval -- The maximum value to return from the function. *
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* *
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* OUTPUT: Returns with a random number that falls between the minval and maxval (inclusive). *
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* *
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* WARNINGS: The range specified must fall within the maximum bit significance of the *
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* random number algorithm (15 bits), otherwise the value returned will be *
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* decidedly non-random. *
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* *
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* HISTORY: *
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* 02/27/1996 JLB : Created. *
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*=============================================================================================*/
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int RandomClass::operator() (int minval, int maxval)
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{
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#ifdef RANDOM_COUNT
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Count2++;
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printf("Frame %d: Random Count1:%d Count2:%d (%x)\n",Frame,Count1,Count2,Seed);
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#endif
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/*
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** Test for shortcut case where the range is null and thus
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** the number to return is actually implicit from the
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** parameters.
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*/
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if (minval == maxval) return(minval);
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/*
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** Ensure that the min and max range values are in proper order.
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*/
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if (minval > maxval) {
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int temp = minval;
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minval = maxval;
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maxval = temp;
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}
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/*
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** Find the highest bit that fits within the magnitude of the
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** range of random numbers desired. Notice that the scan is
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** limited to the range of significant bits returned by the
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** random number algorithm.
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*/
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int magnitude = maxval - minval;
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int highbit = SIGNIFICANT_BITS-1;
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while ((magnitude & (1 << highbit)) == 0 && highbit > 0) {
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highbit--;
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}
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/*
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** Create a full bit mask pattern that has all bits set that just
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** barely covers the magnitude of the number range desired.
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*/
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int mask = ~( (~0L) << (highbit+1) );
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/*
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** Keep picking random numbers until it fits within the magnitude desired.
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*/
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int pick = magnitude+1;
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while (pick > magnitude) {
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pick = operator()() & mask;
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}
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/*
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** Finally, bias the random number pick to the start of the range
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** requested.
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*/
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return(pick + minval);
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}
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