Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/RECT.CPP
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REDALERT/RECT.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/RECT.CPP 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : RECT.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 07/22/96 *
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* *
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* Last Update : July 22, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* Rect::Rect -- Constructs a rectangle object. *
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* Rect::Is_Valid -- Determines if the rectangle is valid. *
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* Rect::Intersect -- Find the intersection between two rectangles. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "rect.h"
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/***********************************************************************************************
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* Rect::Rect -- Constructs a rectangle object. *
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* *
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* This will construct a rectangle object according to the parameters specified. *
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* *
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* INPUT: x,y -- The X and Y values of the upper left corner of the rectangle. *
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* *
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* w,h -- The width and height values of the rectangle. *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 07/22/1996 JLB : Created. *
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*=============================================================================================*/
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Rect::Rect(int x, int y, int w, int h) :
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X(x),
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Y(y),
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Width(w),
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Height(h)
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{
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}
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/***********************************************************************************************
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* Rect::Is_Valid -- Determines if the rectangle is valid. *
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* *
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* An invalid rectangle has values that do not make any sense. This is a useful state since *
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* this can be used to determine if a rectangle has been initialized correctly or for *
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* detecting an error return condition for rectangle manipulation routines. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: bool; Does this rectangle appear valid? *
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* *
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* WARNINGS: An invalid rectangle is one that has a width or height of less than one. *
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* *
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* HISTORY: *
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* 07/22/1996 JLB : Created. *
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*=============================================================================================*/
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bool Rect::Is_Valid(void) const
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{
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return(Width > 0 && Height > 0);
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}
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/***********************************************************************************************
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* Rect::Intersect -- Find the intersection between two rectangles. *
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* *
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* This routine will take the specified rectangle and use it like a "cookie cutter" on this *
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* rectangle. The intersection of these two rectangles is returned. An optional X and *
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* Y parameter is supplied so that an absolute coordinate can be maintained to the new *
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* rectangle. *
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* *
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* INPUT: rectangle -- Reference to the rectangle to use as a cookie cutter. *
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* *
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* x,y -- Optional pointer to a coordinate that will be adjusted to stay *
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* in an absolute position in coordinates even though it is a *
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* relative offset. *
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* *
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* OUTPUT: Returns with the rectangle that is the intersection of the one specified and *
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* this rectangle. *
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* *
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* WARNINGS: The rectangle returned may be invalid. This can occur if there is no legal *
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* intersection between the rectangles. *
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* *
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* HISTORY: *
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* 07/22/1996 JLB : Created. *
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*=============================================================================================*/
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Rect const Rect::Intersect(Rect const & rectangle, int * x, int * y) const
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{
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Rect rect(0, 0, 0, 0); // Dummy (illegal) rectangle.
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Rect r = rectangle; // Working rectangle.
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/*
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** Both rectangles must be valid or else no intersection can occur. In such
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** a case, return an illegal rectangle.
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*/
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if (!Is_Valid() || !rectangle.Is_Valid()) return(rect);
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/*
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** The rectangle spills past the left edge.
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*/
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if (r.X < X) {
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r.Width -= X - r.X;
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r.X = X;
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}
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if (r.Width < 1) return(rect);
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/*
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** The rectangle spills past top edge.
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*/
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if (r.Y < Y) {
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r.Height -= Y - r.Y;
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r.Y = Y;
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}
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if (r.Height < 1) return(rect);
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/*
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** The rectangle spills past the right edge.
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*/
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if (r.X + r.Width > X + Width) {
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r.Width -= (r.X + r.Width) - (X + Width);
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}
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if (r.Width < 1) return(rect);
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/*
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** The rectangle spills past the bottom edge.
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*/
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if (r.Y + r.Height > Y + Height) {
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r.Height -= (r.Y + r.Height) - (Y + Height);
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}
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if (r.Height < 1) return(rect);
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/*
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** Adjust Height relative draw position according to Height new rectangle
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** union.
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*/
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if (x != NULL) {
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*x -= (r.X-X);
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}
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if (y != NULL) {
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*y -= (r.Y-Y);
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}
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return(r);
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}
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Rect const Union(Rect const & rect1, Rect const & rect2)
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{
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if (rect1.Is_Valid()) {
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if (rect2.Is_Valid()) {
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Rect result = rect1;
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if (result.X > rect2.X) {
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result.Width += result.X-rect2.X;
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result.X = rect2.X;
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}
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if (result.Y > rect2.Y) {
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result.Height += result.Y-rect2.Y;
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result.Y = rect2.Y;
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}
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if (result.X+result.Width < rect2.X+rect2.Width) {
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result.Width = ((rect2.X+rect2.Width)-result.X)+1;
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}
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if (result.Y+result.Height < rect2.Y+rect2.Height) {
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result.Height = ((rect2.Y+rect2.Height)-result.Y)+1;
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}
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return(result);
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}
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return(rect1);
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}
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return(rect2);
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}
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