Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/REGION.H
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REDALERT/REGION.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/REGION.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : REGION.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 03/09/95 *
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* *
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* Last Update : March 9, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef REGION_H
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#define REGION_H
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class RegionClass {
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public:
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RegionClass(void) {Threat = 0;};
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~RegionClass(void) {};
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int operator != (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass));};
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int operator == (RegionClass const & region) {return !memcmp(this, ®ion, sizeof(RegionClass));};
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int operator > (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) > 0;};
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int operator < (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) < 0;};
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void Reset_Threat(void) {Threat = 0;};
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void Adjust_Threat(int threat, int neg) {if (neg) Threat -= threat; else Threat+= threat;};
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int Threat_Value(void) const {return Threat;};
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protected:
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long Threat;
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};
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#endif
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