Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
246
REDALERT/RGB.CPP
Normal file
246
REDALERT/RGB.CPP
Normal file
|
@ -0,0 +1,246 @@
|
|||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
|
||||
/* $Header: /CounterStrike/RGB.CPP 1 3/03/97 10:25a Joe_bostic $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : RGB.CPP *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic *
|
||||
* *
|
||||
* Start Date : 12/02/95 *
|
||||
* *
|
||||
* Last Update : February 20, 1996 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* RGBClass::Adjust -- Adjust one RGB value toward another. *
|
||||
* RGBClass::Difference -- Determines the "distance" between two colors. *
|
||||
* RGBClass::Set -- Set the color index to the RGB object specified. *
|
||||
* RGBClass::operator HSVClass -- Conversion operator for RGB to HSV object. *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#include "watcom.h"
|
||||
#include "rgb.h"
|
||||
#include "hsv.h"
|
||||
#include "palettec.h"
|
||||
|
||||
RGBClass const BlackColor(0, 0, 0);
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* RGBClass::Adjust -- Adjust one RGB value toward another. *
|
||||
* *
|
||||
* This routine is used to modify an RGB value to proportionately match another RGB value *
|
||||
* according to the ratio parameter specified. Typical use of this routine is in palette *
|
||||
* fading from one palette to another or to black. *
|
||||
* *
|
||||
* INPUT: ratio -- The ration of transformation. This value is in the form of 0 to 255, *
|
||||
* with 0 being no change, and 255 being 100% transformed into the *
|
||||
* destination color. *
|
||||
* *
|
||||
* rgb -- Reference to the destination RGB color to transform this color into. *
|
||||
* *
|
||||
* OUTPUT: none *
|
||||
* *
|
||||
* WARNINGS: none *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 12/02/1995 JLB : Created. *
|
||||
*=============================================================================================*/
|
||||
void RGBClass::Adjust(int ratio, RGBClass const & rgb)
|
||||
{
|
||||
/*
|
||||
** Ratio conversion is limited to 0 through 100%. This is
|
||||
** the range of 0 to 255.
|
||||
*/
|
||||
ratio &= 0x00FF;
|
||||
|
||||
/*
|
||||
** Adjust the color guns by the ratio specified toward the
|
||||
** destination color.
|
||||
*/
|
||||
int value = (int)rgb.Red - (int)Red;
|
||||
Red = (int)Red + (value * ratio) / 256;
|
||||
|
||||
value = (int)rgb.Green - (int)Green;
|
||||
Green = (int)Green + (value * ratio) / 256;
|
||||
|
||||
value = (int)rgb.Blue - (int)Blue;
|
||||
Blue = (int)Blue + (value * ratio) / 256;
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* RGBClass::Difference -- Determines the "distance" between two colors. *
|
||||
* *
|
||||
* This routine is used to calculate a relative distance between two colors. The value is *
|
||||
* relative only to itself and thus is useful only for determining the magnitude of *
|
||||
* color difference rather than the nature of the color difference. Palette remapping *
|
||||
* code uses this routine to find closest matches for colors. *
|
||||
* *
|
||||
* INPUT: rgb -- Reference to the color to be compared to this color. *
|
||||
* *
|
||||
* OUTPUT: Returns the difference between the two colors. The value returned is zero if the *
|
||||
* colors exactly match. The greater the positive value the greater the difference *
|
||||
* between the colors. *
|
||||
* *
|
||||
* WARNINGS: none *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 12/02/1995 JLB : Created. *
|
||||
*=============================================================================================*/
|
||||
int RGBClass::Difference(RGBClass const & rgb) const
|
||||
{
|
||||
int r = (int)Red - (int)rgb.Red;
|
||||
if (r < 0) r = -r;
|
||||
|
||||
int g = (int)Green - (int)rgb.Green;
|
||||
if (g < 0) g = -g;
|
||||
|
||||
int b = (int)Blue - (int)rgb.Blue;
|
||||
if (b < 0) b = -b;
|
||||
|
||||
return(r*r + g*g + b*b);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* RGBClass::operator HSVClass -- Conversion operator for RGB to HSV object. *
|
||||
* *
|
||||
* This conversion operator will convert an RGBClass object into an HSVClass object. *
|
||||
* *
|
||||
* INPUT: none *
|
||||
* *
|
||||
* OUTPUT: Returns with a reference (implicit) to the HSVClass object that most closely *
|
||||
* represents the RGBClass object. *
|
||||
* *
|
||||
* WARNINGS: none *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 02/20/1996 JLB : Created. *
|
||||
*=============================================================================================*/
|
||||
RGBClass::operator HSVClass (void) const
|
||||
{
|
||||
int hue;
|
||||
int saturation;
|
||||
int value;
|
||||
|
||||
/*
|
||||
** Fetch working component values for the color guns.
|
||||
*/
|
||||
int red = Red_Component();
|
||||
int green = Green_Component();
|
||||
int blue = Blue_Component();
|
||||
|
||||
/*
|
||||
** The hue defaults to none. Only if there is a saturation value will the
|
||||
** hue be calculated.
|
||||
*/
|
||||
hue = 0;
|
||||
|
||||
/*
|
||||
** Set the value (brightness) to match the brightest color gun.
|
||||
*/
|
||||
value = (red > green) ? red : green;
|
||||
if (blue > value) value = blue;
|
||||
|
||||
/*
|
||||
** Determine the amount of true white present in the color. This is the
|
||||
** minimum color gun value. The white component is used to determine
|
||||
** color saturation.
|
||||
*/
|
||||
int white = (red < green) ? red : green;
|
||||
if (blue < white) white = blue;
|
||||
|
||||
/*
|
||||
** Determine the saturation (intensity) of the color by comparing the
|
||||
** ratio of true white as a component of the overall color. The more
|
||||
** white component, the less saturation.
|
||||
*/
|
||||
saturation = 0;
|
||||
if (value) {
|
||||
saturation = ((value - white) * 255) / value;
|
||||
}
|
||||
|
||||
/*
|
||||
** If there is any saturation at all, then the hue must be calculated. The
|
||||
** hue is based on a six sided color wheel.
|
||||
*/
|
||||
if (saturation != 0) {
|
||||
unsigned int tmp = value - white;
|
||||
unsigned int r1 = ((value - red) * 255) / tmp;
|
||||
unsigned int g1 = ((value - green) * 255) / tmp;
|
||||
unsigned int b1 = ((value - blue) * 255) / tmp;
|
||||
|
||||
// Find effect of second most predominant color.
|
||||
// In which section of the hexagon of colors does the color lie?
|
||||
if (value == red) {
|
||||
if (white == green) {
|
||||
tmp = 5 * 256 + b1;
|
||||
} else {
|
||||
tmp = 1 * 256 - g1;
|
||||
}
|
||||
} else {
|
||||
if (value == green) {
|
||||
if (white == blue) {
|
||||
tmp = 1 * 256 + r1;
|
||||
} else {
|
||||
tmp = 3 * 256 - b1;
|
||||
}
|
||||
} else {
|
||||
if (white == red) {
|
||||
tmp = 3 * 256 + g1;
|
||||
} else {
|
||||
tmp = 5 * 256 - r1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Divide by six and round.
|
||||
hue = tmp / 6;
|
||||
}
|
||||
|
||||
return(HSVClass(hue, saturation, value));
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* RGBClass::Set -- Set the color index to the RGB object specified. *
|
||||
* *
|
||||
* This routine will set the specified color index with this RGBClass object. Use this *
|
||||
* routine to set one color. *
|
||||
* *
|
||||
* INPUT: color -- The color index to set with this RGBClass object. *
|
||||
* *
|
||||
* OUTPUT: none *
|
||||
* *
|
||||
* WARNINGS: none *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 02/20/1996 JLB : Created. *
|
||||
*=============================================================================================*/
|
||||
void RGBClass::Set(int color) const
|
||||
{
|
||||
Raw_Color_Prep(color);
|
||||
Raw_Set();
|
||||
|
||||
((RGBClass &)PaletteClass::CurrentPalette[color]) = *this;
|
||||
}
|
||||
|
Reference in a new issue