Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/SHAPEBTN.CPP
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REDALERT/SHAPEBTN.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/SHAPEBTN.CPP 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SHAPEBTN.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : September 20, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* ShapeButtonClass::Draw_Me -- Renders the shape button's imagery. *
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* ShapeButtonClass::Set_Shape -- Assigns a shape to this shape button. *
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* ShapeButtonClass::ShapeButtonClass -- Constructor for a shape type button. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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#include "shapebtn.h"
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/***********************************************************************************************
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* ShapeButtonClass::ShapeButtonClass -- Default Constructor for a shape type button. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: You must call Set_Shape() before using a button constructed with this function, *
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* and you must set X & Y, and ID. *
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* *
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* HISTORY: *
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* 01/15/1995 JLB : Created. *
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*=============================================================================================*/
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ShapeButtonClass::ShapeButtonClass(void) :
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ToggleClass(0, 0, 0, 0, 0),
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ReflectButtonState(false)
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{
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}
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/***********************************************************************************************
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* ShapeButtonClass::ShapeButtonClass -- Constructor for a shape type button. *
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* *
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* This is the normal constructor for a shape type button. Shape buttons are ones that *
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* have their imagery controlled by a shape file. The various states of the button are *
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* given a visual form as one of these shapes. Button dimensions are controlled by the *
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* first shape. *
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* *
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* INPUT: id -- The button ID. *
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* *
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* shape -- Pointer to the shape file that controls the button's display. *
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* *
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* x,y -- The pixel coordinate of the upper left corner of the button. *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: The width and height of the shape is controlled by the first shape in the *
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* shape file provided. This means that all the shapes in the shape file must be *
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* the same size. *
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* *
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* HISTORY: *
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* 01/15/1995 JLB : Created. *
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*=============================================================================================*/
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ShapeButtonClass::ShapeButtonClass(unsigned id, void const * shape, int x, int y) :
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ToggleClass(id, x, y, 0, 0),
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ReflectButtonState(false)
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{
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// Width = 0;
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// Height = 0;
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Set_Shape(shape);
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}
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/***********************************************************************************************
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* ShapeButtonClass::Set_Shape -- Assigns a shape to this shape button. *
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* *
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* This routine will assign the specified shape to this shape object. *
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* *
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* INPUT: data -- Pointer to the shape to assign. *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 09/20/1995 JLB : Created. *
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*=============================================================================================*/
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void ShapeButtonClass::Set_Shape(void const * data)
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{
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ShapeData = data;
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if (ShapeData) {
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Width = Get_Build_Frame_Width(ShapeData);
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Height = Get_Build_Frame_Height(ShapeData);
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}
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}
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/***********************************************************************************************
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* ShapeButtonClass::Draw_Me -- Renders the shape button's imagery. *
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* *
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* This function is called when the button detects that it must be redrawn. The actual *
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* shape to use is controled by the button's state and the shape file provided when then *
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* button was constructed. *
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* *
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* INPUT: forced -- Should the button be redrawn regardless of the redraw flag? *
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* *
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* OUTPUT: bool; Was the shape redrawn? *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 01/15/1995 JLB : Created. *
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*=============================================================================================*/
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int ShapeButtonClass::Draw_Me(int forced)
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{
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if (ControlClass::Draw_Me(forced) && ShapeData) {
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/*
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** Hide the mouse.
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*/
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if (LogicPage == &SeenBuff) {
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Conditional_Hide_Mouse(X, Y, X+Width-1, Y+Height-1);
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}
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/*
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** Draw the body & set text color.
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*/
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int shapenum = 0;
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if (IsDisabled) {
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shapenum = DISABLED_SHAPE;
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} else {
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if (!ReflectButtonState) {
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if (IsPressed) {
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shapenum = DOWN_SHAPE;
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} else {
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shapenum = UP_SHAPE;
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}
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} else {
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shapenum = IsOn;
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}
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}
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CC_Draw_Shape(ShapeData, shapenum, X, Y, WINDOW_MAIN, SHAPE_NORMAL);
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/*
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** Display the mouse.
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*/
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if (LogicPage == &SeenBuff) {
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Conditional_Show_Mouse();
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}
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return(true);
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}
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return(false);
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}
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