Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/SIDEBAR.H
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REDALERT/SIDEBAR.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/SIDEBAR.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SIDEBAR.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : October 20, 1994 *
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* *
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* Last Update : October 20, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SIDEBAR_H
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#define SIDEBAR_H
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#include "function.h"
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#include "power.h"
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#include "factory.h"
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class InitClass {};
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class SidebarClass: public PowerClass
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{
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public:
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/*
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** These constants are used to control the sidebar rendering. They are instantiated
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** as enumerations since C++ cannot use "const" in this context.
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*/
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enum SideBarClassEnums {
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BUTTON_ACTIVATOR=100, // Button ID for the activator.
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SIDE_X=320-80, // The X position of sidebar upper left corner.
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SIDE_Y=7+70, // The Y position of sidebar upper left corner.
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SIDE_WIDTH=SIDEBAR_WID, // Width of the entire sidebar (in pixels).
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SIDE_HEIGHT=200-(7+70), // Height of the entire sidebar (in pixels).
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TOP_HEIGHT=13, // Height of top section (with repair/sell buttons).
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COLUMN_ONE_X=(320-80)+8, // Sidestrip upper left coordinates...
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COLUMN_ONE_Y=int(SIDE_Y)+int(TOP_HEIGHT),
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COLUMN_TWO_X=(320-80)+8+((80-16)/2)+3,
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COLUMN_TWO_Y=7+70+13,
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//BGA: changes to all buttons
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#ifdef GERMAN
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BUTTON_ONE_WIDTH=20, // Button width.
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BUTTON_TWO_WIDTH=27, // Button width.
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BUTTON_THREE_WIDTH=26, // Button width.
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BUTTON_HEIGHT=9, // Button height.
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BUTTON_ONE_X=SIDE_X+2, // Left button X coordinate.
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BUTTON_ONE_Y=SIDE_Y+2, // Left button Y coordinate.
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BUTTON_TWO_X=SIDE_X+24, // Right button X coordinate.
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BUTTON_TWO_Y=SIDE_Y+2, // Right button Y coordinate.
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BUTTON_THREE_X=SIDE_X+53, // Right button X coordinate.
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BUTTON_THREE_Y=SIDE_Y+2, // Right button Y coordinate.
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#endif
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#ifdef FRENCH
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BUTTON_ONE_WIDTH=20, // Button width.
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BUTTON_TWO_WIDTH=27, // Button width.
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BUTTON_THREE_WIDTH=26, // Button width.
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BUTTON_HEIGHT=9, // Button height.
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BUTTON_ONE_X=SIDE_X+2, // Left button X coordinate.
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BUTTON_ONE_Y=SIDE_Y+2, // Left button Y coordinate.
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BUTTON_TWO_X=SIDE_X+24, // Right button X coordinate.
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BUTTON_TWO_Y=SIDE_Y+2, // Right button Y coordinate.
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BUTTON_THREE_X=SIDE_X+53, // Right button X coordinate.
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BUTTON_THREE_Y=SIDE_Y+2, // Right button Y coordinate.
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#endif
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#ifdef ENGLISH
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BUTTON_ONE_WIDTH=32, // Button width.
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BUTTON_TWO_WIDTH=20, // Button width.
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BUTTON_THREE_WIDTH=20, // Button width.
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BUTTON_HEIGHT=9, // Button height.
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BUTTON_ONE_X=(int)SIDE_X+2, // Left button X coordinate.
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BUTTON_ONE_Y=(int)SIDE_Y+2, // Left button Y coordinate.
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BUTTON_TWO_X=(int)SIDE_X+36, // Right button X coordinate.
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BUTTON_TWO_Y=(int)SIDE_Y+2, // Right button Y coordinate.
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BUTTON_THREE_X=(int)SIDE_X+58, // Right button X coordinate.
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BUTTON_THREE_Y=(int)SIDE_Y+2, // Right button Y coordinate.
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#endif
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COLUMNS=2 // Number of side strips on sidebar.
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};
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static void * SidebarShape;
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static void * SidebarMiddleShape; //Only used in Win95 version
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static void * SidebarBottomShape; //Only used in Win95 version
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SidebarClass(void);
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SidebarClass(NoInitClass const & x);
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/*
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** Initialization
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*/
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virtual void One_Time(void); // One-time inits
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virtual void Init_Clear(void); // Clears all to known state
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virtual void Init_IO(void); // Inits button list
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virtual void Init_Theater(TheaterType theater); // Theater-specific inits
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void Reload_Sidebar(void); // Loads house-specific sidebar art
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virtual void AI(KeyNumType & input, int x, int y);
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virtual void Draw_It(bool complete);
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virtual void Refresh_Cells(CELL cell, short const *list);
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void Zoom_Mode_Control(void);
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bool Abandon_Production(RTTIType type, int factory);
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bool Activate(int control);
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bool Add(RTTIType type, int ID, bool via_capture = false); // Added via_capture for new sidebar functionality. ST - 9/24/2019 3:15PM );
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bool Sidebar_Click(KeyNumType & input, int x, int y);
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void Recalc(void);
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bool Factory_Link(int factory, RTTIType type, int id);
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/*
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** Each side strip is managed by this class. It handles all strip specific
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** actions.
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*/
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class StripClass : public StageClass
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{
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class SelectClass : public ControlClass
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{
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public:
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SelectClass(void);
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SelectClass(NoInitClass const & x) : ControlClass(x) {};
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void Set_Owner(StripClass & strip, int index);
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StripClass * Strip;
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int Index;
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protected:
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virtual int Action(unsigned flags, KeyNumType & key);
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};
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public:
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StripClass(void) {}
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StripClass(InitClass const &);
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StripClass(NoInitClass const & ) {};
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bool Add(RTTIType type, int ID, bool via_capture); // Added via_capture for new sidebar functionality. ST - 9/24/2019 3:15PM );
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bool Abandon_Production(int factory);
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bool Scroll(bool up);
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bool AI(KeyNumType & input, int x, int y);
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void Draw_It(bool complete);
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void One_Time(int id);
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void Init_Clear(void);
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void Init_IO(int id);
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void Init_Theater(TheaterType theater);
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void Reload_LogoShapes(void);
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bool Recalc(void);
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void Activate(void);
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void Deactivate(void);
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void Flag_To_Redraw(void);
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bool Factory_Link(int factory, RTTIType type, int id);
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void const * Get_Special_Cameo(SpecialWeaponType type);
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/*
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** File I/O.
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*/
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bool Load(Straw & file);
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bool Save(Pipe & file) const;
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/*
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** Working numbers used when rendering and processing the side strip.
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*/
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enum SideBarGeneralEnums {
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BUTTON_UP=200,
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BUTTON_DOWN=210,
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BUTTON_SELECT=220,
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MAX_BUILDABLES=75, // Maximum number of object types in sidebar.
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OBJECT_HEIGHT=24, // Pixel height of each buildable object.
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OBJECT_WIDTH=32, // Pixel width of each buildable object.
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STRIP_WIDTH=35, // Width of strip (not counting border lines).
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MAX_VISIBLE=4, // Number of object slots visible at any one time.
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#ifdef WIN32
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SCROLL_RATE=12, // The pixel jump while scrolling (larger is faster).
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#else
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SCROLL_RATE=8, // The pixel jump while scrolling (larger is faster).
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#endif
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UP_X_OFFSET=2, // Scroll up arrow coordinates.
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#ifdef WIN32
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UP_Y_OFFSET=int(MAX_VISIBLE)*int(OBJECT_HEIGHT)+1,
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#else
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UP_Y_OFFSET=int(MAX_VISIBLE)*int(OBJECT_HEIGHT)+2,
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#endif
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DOWN_X_OFFSET=18, // Scroll down arrow coordinates.
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DOWN_Y_OFFSET=UP_Y_OFFSET,//BGint(MAX_VISIBLE)*int(OBJECT_HEIGHT)+1,
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SBUTTON_WIDTH=16, // Width of the mini-scroll button.
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SBUTTON_HEIGHT=12, // Height of the mini-scroll button.
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LEFT_EDGE_OFFSET=2, // Offset from left edge for building shapes.
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TEXT_X_OFFSET=18, // X offset to print "ready" text.
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TEXT_Y_OFFSET=15, // Y offset to print "ready" text.
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TEXT_COLOR=255 // Color to use for the "Ready" text.
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};
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/*
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** This is the coordinate of the upper left corner that this side strip
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** uses for rendering.
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*/
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int X,Y;
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/*
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** This is a unique identifier for the sidebar strip. Using this identifier,
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** it is possible to differentiate the button messages that arrive from the
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** common input button list. It >MUST< be equal to the strip's index into
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** the Column[] array, because the strip uses it to access the stripclass
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** buttons.
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*/
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int ID;
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/*
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** Shape numbers for the shapes in the STRIP.SHP file.
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*/
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enum SideBarStipShapeEnums {
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SB_BLANK, // The blank rectangle to use if there are no objects present.
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SB_FRAME
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};
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/*
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** If this particular side strip needs to be redrawn, then this flag
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** will be true.
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*/
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unsigned IsToRedraw:1;
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/*
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** If construction is in progress (no other objects in this strip can
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** be started), then this flag will be true. It will be cleared when
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** the strip is free to start production again.
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*/
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unsigned IsBuilding:1;
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/*
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** This controls the sidebar slide direction. If this is true, then the sidebar
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** will scroll downward -- revealing previous objects.
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*/
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unsigned IsScrollingDown:1;
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/*
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** If the sidebar is scrolling, then this flag is true. Otherwise it is false.
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*/
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unsigned IsScrolling:1;
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/*
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** This is the object (sidebar slot) that is flashing. Only one slot can be flashing
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** at any one instant. This is usually the result of a click on the slot and construction
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** has commenced.
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*/
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int Flasher;
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/*
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** As the sidebar scrolls up and down, this variable holds the index for the topmost
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** visible sidebar slot.
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*/
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int TopIndex;
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/*
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** This is the queued scroll direction and amount. The sidebar
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** will scroll the number of slots indicated by this value. This
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** value is set according to the scroll buttons.
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*/
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int Scroller;
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/*
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** The sidebar has smooth scrolling. This is the number of pixels the sidebar
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** has slide down. Thus, if this value were 5, then there would be 5 pixels of
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** the TopIndex-1 sidebar object visible. When the Slid value reaches 24, then
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** the value resets to zero and the TopIndex is decremented. For sliding in the
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** opposite direction, change the IsScrollingDown flag.
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*/
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int Slid;
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/*
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** The value of Slid the last time we rendered the sidebar.
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*/
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int LastSlid;
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/*
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** This is the count of the number of sidebar slots that are active.
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*/
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int BuildableCount;
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/*
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** This is the array of buildable object types. This array is sorted in the order
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** that it is to be displayed. This array keeps track of which objects are building
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** and ready to be placed. The very nature of this method precludes simultaneous
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** construction of the same object type.
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*/
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typedef struct BuildType {
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int BuildableID;
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RTTIType BuildableType;
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int Factory; // Production manager.
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bool BuildableViaCapture; // Added for new sidebar functionality. ST - 9/24/2019 3:10PM
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} BuildType;
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BuildType Buildables[MAX_BUILDABLES];
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/*
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** Pointer to the shape data for small versions of the logos. These are used as
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** placeholder pieces on the side bar.
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*/
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static void * LogoShapes;
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/*
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** This points to the animation sequence of frames used to mark the passage of time
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** as an object is undergoing construction.
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*/
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static void const * ClockShapes;
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/*
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** This points to the animation sequence which deals with special
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** shapes which handle non-production based icons.
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*/
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static void const * SpecialShapes[SPC_COUNT];
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/*
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** This is the last theater that the special palette remap table was loaded
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** for. If the current theater differs from this recorded value, then the
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** remap tables are reloaded.
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*/
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// static TheaterType LastTheater;
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static ShapeButtonClass UpButton[COLUMNS];
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static ShapeButtonClass DownButton[COLUMNS];
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static SelectClass SelectButton[COLUMNS][MAX_VISIBLE];
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/*
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** This points to the shapes that are used for the clock overlay. This displays
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** progress of construction.
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*/
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static char ClockTranslucentTable[(1+1)*256];
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} Column[COLUMNS];
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/*
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** If the sidebar is active then this flag is true.
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*/
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unsigned IsSidebarActive:1;
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/*
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** This flag tells the rendering system that the sidebar needs to be redrawn.
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*/
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unsigned IsToRedraw:1;
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class SBGadgetClass: public GadgetClass {
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public:
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//#ifdef WIN32
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SBGadgetClass(void) : GadgetClass((int)((int)SIDE_X+8)*RESFACTOR, (int)SIDE_Y*RESFACTOR, (int)((int)SIDE_WIDTH-1)*RESFACTOR-1, (int)((int)SIDE_HEIGHT-1)*RESFACTOR, LEFTUP) {};
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//#else
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// SBGadgetClass(void) : GadgetClass((int)SIDE_X+8, (int)SIDE_Y, (int)SIDE_WIDTH-1, (int)SIDE_HEIGHT-1, LEFTUP) {};
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//#endif
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protected:
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virtual int Action(unsigned flags, KeyNumType & key);
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};
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/*
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** This is the button that is used to collapse and expand the sidebar.
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** These buttons must be available to derived classes, for Save/Load.
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*/
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static ShapeButtonClass Repair;
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static ShapeButtonClass Upgrade;
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static ShapeButtonClass Zoom;
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static SBGadgetClass Background;
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bool Scroll(bool up, int column);
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private:
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bool Activate_Repair(int control);
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bool Activate_Upgrade(int control);
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bool Activate_Demolish(int control);
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int Which_Column(RTTIType type);
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unsigned IsRepairActive:1;
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unsigned IsUpgradeActive:1;
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unsigned IsDemolishActive:1;
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};
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#endif
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