Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/SLIDER.H
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REDALERT/SLIDER.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/SLIDER.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SLIDER.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SLIDER_H
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#define SLIDER_H
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#include "gauge.h"
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#include "shapebtn.h"
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/***************************************************************************
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* SliderClass -- Like a Windows ListBox structure *
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* *
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* INPUT: int id-- id of gadget *
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* int x -- x position of gadget *
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* int y -- y position of gadget *
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* int w -- width of gadget *
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* int h -- height of gadget *
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* int belong_to_list -- does this slider go with a listclass? *
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* *
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* OUTPUT: none. *
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* WARNINGS: *
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* HISTORY: 01/03/1995 MML : Created. *
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*=========================================================================*/
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class SliderClass : public GaugeClass
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{
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public:
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SliderClass(unsigned id, int x, int y, int w, int h, int belong_to_list=false);
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virtual ~SliderClass(void);
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virtual void Set_Thumb_Size(int value);
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virtual int Set_Maximum(int value);
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virtual int Set_Value(int);
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virtual int Bump(int up);
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virtual int Step(int up);
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virtual int Draw_Me(int forced);
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virtual void Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom);
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virtual int Thumb_Pixels(void) { return (ThumbSize);}
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protected:
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/*
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** If the slider bar has been created, these point to the respective gadgets
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** that it is composed of.
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*/
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ShapeButtonClass * PlusGadget;
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ShapeButtonClass * MinusGadget;
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/*
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** If I belong to a listbox, I have to draw myself differently...
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**/
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unsigned BelongToList:1;
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/*
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** This is the logical size of the thumb. This value is used when drawing
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** the thumb imagery. It is also the amount that is bumped when the
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** Bump() function is called. (This value is in application units.)
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*/
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int Thumb;
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/*
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** This is the current thumb pixel size and starting offset from beginning
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** of slider region. (These values are in pixels.)
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*/
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int ThumbSize;
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int ThumbStart; // x or y position for the thumb
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virtual int Action(unsigned flags, KeyNumType &key);
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virtual void Draw_Thumb(void);
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private:
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void Recalc_Thumb(void);
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};
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#endif
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