Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
112
REDALERT/SOUNDDLG.H
Normal file
112
REDALERT/SOUNDDLG.H
Normal file
|
@ -0,0 +1,112 @@
|
|||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
|
||||
/* $Header: /CounterStrike/SOUNDDLG.H 1 3/03/97 10:25a Joe_bostic $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : OPTIONS.H *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic *
|
||||
* *
|
||||
* Start Date : June 8, 1994 *
|
||||
* *
|
||||
* Last Update : June 8, 1994 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef SOUNDDLG_H
|
||||
#define SOUNDDLG_H
|
||||
|
||||
#include "gadget.h"
|
||||
|
||||
class SoundControlsClass
|
||||
{
|
||||
enum SoundControlsClassEnums {
|
||||
#ifdef FRENCH
|
||||
OPTION_WIDTH=308,
|
||||
#else
|
||||
OPTION_WIDTH=292,
|
||||
#endif
|
||||
OPTION_HEIGHT=146,
|
||||
|
||||
OPTION_X=((320 - OPTION_WIDTH) / 2),
|
||||
OPTION_Y=(200 - OPTION_HEIGHT) / 2,
|
||||
|
||||
LISTBOX_X=17,
|
||||
LISTBOX_Y=54,
|
||||
LISTBOX_W=OPTION_WIDTH-(LISTBOX_X*2),
|
||||
LISTBOX_H=72,
|
||||
|
||||
BUTTON_WIDTH=70,
|
||||
BUTTON_X=OPTION_WIDTH-(BUTTON_WIDTH+17), // Options button x pos
|
||||
BUTTON_Y=128, // Options button y pos
|
||||
|
||||
STOP_X=17, // Stop button X.
|
||||
STOP_Y=128, // Stop button Y.
|
||||
|
||||
PLAY_X=35,
|
||||
PLAY_Y=128,
|
||||
|
||||
ONOFF_WIDTH=25,
|
||||
#ifdef GERMAN
|
||||
SHUFFLE_X=79,//BGA:91,
|
||||
#else
|
||||
#ifdef FRENCH
|
||||
SHUFFLE_X=99,
|
||||
#else
|
||||
SHUFFLE_X=97,
|
||||
#endif
|
||||
#endif
|
||||
SHUFFLE_Y=128,
|
||||
|
||||
#ifdef FRENCH
|
||||
REPEAT_X=169,
|
||||
#else
|
||||
REPEAT_X=164,
|
||||
#endif
|
||||
REPEAT_Y=128,
|
||||
|
||||
MSLIDER_X=147,
|
||||
MSLIDER_Y=28,
|
||||
MSLIDER_W=108,
|
||||
MSLIDER_HEIGHT=5,
|
||||
|
||||
FXSLIDER_X=147,
|
||||
FXSLIDER_Y=40,
|
||||
FXSLIDER_W=108,
|
||||
FXSLIDER_HEIGHT=5,
|
||||
|
||||
BUTTON_STOP = 605,
|
||||
BUTTON_PLAY,
|
||||
BUTTON_SHUFFLE,
|
||||
BUTTON_REPEAT,
|
||||
BUTTON_OPTIONS,
|
||||
SLIDER_MUSIC,
|
||||
SLIDER_SOUND,
|
||||
BUTTON_LISTBOX,
|
||||
};
|
||||
|
||||
public:
|
||||
SoundControlsClass(void) {}
|
||||
void Process(void);
|
||||
};
|
||||
|
||||
#endif
|
Reference in a new issue