Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/SURFACE.CPP
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REDALERT/SURFACE.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/SURFACE.CPP 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SURFACE.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 09/08/96 *
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* *
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* Last Update : September 8, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if (0)//PG
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#include "FUNCTION.H"
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#include "surface.h"
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Surface::Surface(int w, int h, Buffer const * buffer, int pitch) :
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Width(w),
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Height(h),
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Pitch(pitch)
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{
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/*
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** If a buffer was specified, then this means that the surface will use the buffer memory
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** and thus not allocate and manage its own memory.
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*/
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if (buffer != NULL) {
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SurfaceData = *buffer;
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/*
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** Reduce the dimensions if the buffer is not big enough. This size bounding is only
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** possible if the buffer size is known. Otherwise, presume that it is big enough.
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*/
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if (buffer->Get_Size() > 0 && Get_Size() > buffer->Get_Size()) {
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Height = buffer->Get_Size() / (Width+Pitch);
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if (Height == 0) {
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Height = 1;
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Width = buffer->Get_Size();
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}
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}
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} else {
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/*
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** A new buffer without existing memory specified, will allocate and manage its
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** own memory for the surface.
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*/
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new(&SurfaceData) Buffer(Logical_Size());
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}
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}
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Surface::Surface(Surface const & surface, int x, int y, int w, int h) :
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Width(w),
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Height(h),
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Pitch(surface.Bytes_Per_Line() % w)
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{
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new(&SurfaceData) Buffer((char*)surface.Get_Buffer() + y*surface.Bytes_Per_Line() + x);
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}
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void Surface::Copy_To(Buffer & buffer, int x, int y, int w, int h) const
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{
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assert(buffer.Is_Valid());
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/*
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** Determine the width of the region to copy from this surface.
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*/
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int width = w;
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if (width == -1) {
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width = Width;
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}
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/*
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** Determine the height of the region to copy from this surface.
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*/
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int height = h;
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if (height == -1) {
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height = Height;
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}
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Copy_To(Rect(x, y, width, height), buffer);
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}
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void Surface::Copy_To(Rect const & fromrect, Buffer & tobuffer) const
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{
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assert(fromrect.Is_Valid());
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assert(tobuffer.Is_Valid());
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/*
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** Determine the copy-from rectangle. The size is bounded to the source
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** size of the surface, regardless of what was specified as the source
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** rectangle.
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*/
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Rect rect = fromrect.Intersect(Rect(0, 0, Width, Height));
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/*
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** Determine the number of bytes to copy. If this number would be
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** larger than the size of the destination buffer (presuming the size
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** of the destination buffer is known), then limit the copy size
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** to the buffer size.
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*/
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int tocopy = rect.Size();
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if (tobuffer.Get_Size() > 0 && tobuffer.Get_Size() > tocopy) {
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tocopy = tobuffer.Get_Size();
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}
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/*
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** Determine the source starting byte pointer.
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*/
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char * source = (char*)Get_Buffer() + rect.Y*Bytes_Per_Line() + rect.X;
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/*
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** Determine the destination buffer pointer. This will always be the
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** start of the destination buffer object specified.
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*/
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char * dest = tobuffer;
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/*
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** Determine the working pitch value to use. For full width surface
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** copies on surfaces that have no inherent pitch, then a very fast
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** copy-in-one-fast-step operation can be performed.
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*/
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int pitch = Bytes_Per_Line() % rect.Width;
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if (pitch == 0) {
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memmove(dest, source, tocopy);
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} else {
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/*
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** Copy the source to the destination in line segments.
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*/
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for (int y = 0; y < rect.Height; y++) {
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memmove(dest, source, width);
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dest += rect.Width;
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source += rect.Width + pitch;
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}
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}
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}
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#endif
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