Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/TAB.H
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REDALERT/TAB.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/TAB.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : TAB.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 12/15/94 *
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* *
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* Last Update : December 15, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef TAB_H
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#define TAB_H
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#include "sidebar.h"
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#include "credits.h"
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class TabClass: public SidebarClass
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{
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public:
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TabClass(void);
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TabClass(NoInitClass const & x) : SidebarClass(x), Credits(x), FlasherTimer(x), MoneyFlashTimer(x) {};
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virtual void AI(KeyNumType &input, int x, int y);
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virtual void Draw_It(bool complete=false);
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static void Draw_Credits_Tab(void);
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static void Hilite_Tab(int tab);
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void Flash_Money(void);
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virtual void One_Time(void); // One-time inits
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void Redraw_Tab(void) {IsToRedraw = true;Flag_To_Redraw(false);};
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CreditClass Credits;
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CDTimerClass<FrameTimerClass> FlasherTimer;
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protected:
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/*
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** If the tab graphic is to be redrawn, then this flag is true.
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*/
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unsigned IsToRedraw:1;
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private:
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void Set_Active(int select);
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CDTimerClass<FrameTimerClass> MoneyFlashTimer;
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static void const * TabShape;
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};
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#endif
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