Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/TRIGGER.H
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REDALERT/TRIGGER.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/TRIGGER.H 1 3/03/97 10:26a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : TRIGGER.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 11/12/94 *
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* *
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* Last Update : November 12, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef TRIGGER_H
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#define TRIGGER_H
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class TriggerClass {
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public:
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RTTIType RTTI;
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int ID;
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CCPtr<TriggerTypeClass> Class;
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/*
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** Record of the "already sprung" flag for the events.
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*/
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TDEventClass Event1;
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TDEventClass Event2;
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/*
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** Constructor/Destructor
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*/
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TriggerClass(TriggerTypeClass * trigtype=NULL);
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TriggerClass(NoInitClass const & x) : Class(x), Event1(x), Event2(x) {};
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~TriggerClass(void);
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/*
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** Initialization: clears all triggers in preparation for new scenario
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*/
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static void Init(void);
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/*
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** Processing routines
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*/
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bool Spring(TEventType event=TEVENT_ANY, ObjectClass * object=0, CELL cell=0, bool forced=false);
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void Detach(TARGET target, bool all=true);
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/*
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** File I/O routines
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*/
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bool Load(Straw & file);
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bool Save(Pipe & file) const;
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void Code_Pointers(void) {};
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void Decode_Pointers(void) {};
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/*
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** Utility routines
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*/
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TARGET As_Target(void) const;
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char const * Description(void) const;
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void Draw_It(int , int x, int y, int width, int height, bool selected, TextPrintType flags) const;
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char const * Name(void) const {return(Class->Name());}
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/*
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** Overloaded operators
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*/
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static void * operator new(size_t size);
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static void * operator new(size_t, void * ptr) {return(ptr);};
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static void operator delete(void * ptr);
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/*
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** If this trigger object is active, then this flag will be true. Trigger
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** objects that are not active are either not yet created or have been
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** deleted after fulfilling their action.
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*/
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unsigned IsActive:1;
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/*
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** This value tells how many objects or cells this trigger is attached
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** to. The Read_INI routine for all classes that point to a trigger must
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** increment this value!
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*/
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int AttachCount;
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/*
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** This value is used for triggers that can only exist in one cell. It is
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** needed for such triggers that the exact location of the trigger is needed
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** during processing but its location cannot be inferred from other data.
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** For all other triggers, this value is ignored.
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*/
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CELL Cell;
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/*
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** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load
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*/
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unsigned char SaveLoadPadding[32];
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};
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#endif
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