Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/TXTLABEL.CPP
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REDALERT/TXTLABEL.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/TXTLABEL.CPP 1 3/03/97 10:26a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : TXTLABEL.H *
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* *
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* Programmer : Bill Randolph *
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* *
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* Start Date : 02/06/95 *
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* *
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* Last Update : February 6, 1995 [BR] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* TextLableClass::Draw_Me -- Graphical update routine *
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* TextLableClass::TextLabelClass -- Constructor *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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/***********************************************************************************************
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* TextLableClass::TextLabelClass -- Constructor *
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* *
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* INPUT: *
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* txt pointer to text buffer to print from *
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* x x-coord for text printing *
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* y y-coord for text printing *
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* color color to print in *
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* style style to print (determines the meaning of x & y) *
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* *
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* OUTPUT: *
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* none. *
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* *
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* WARNINGS: *
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* none. *
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* *
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* HISTORY: *
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* 03/24/1995 BRR : Created. *
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*=============================================================================================*/
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TextLabelClass::TextLabelClass(char *txt, int x, int y, RemapControlType * color,
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TextPrintType style) : GadgetClass(x, y, 1, 1, 0, 0)
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{
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Text = txt;
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Color = color;
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Style = style;
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UserData1 = 0;
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UserData2 = 0;
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PixWidth = -1;
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}
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/***********************************************************************************************
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* TextLableClass::Draw_Me -- Graphical update routine *
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* *
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* INPUT: *
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* forced true = draw regardless of the current redraw flag state *
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* *
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* OUTPUT: *
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* true = gadget was redrawn, false = wasn't *
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* *
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* WARNINGS: *
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* none. *
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* *
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* HISTORY: *
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* 03/24/1995 BRR : Created. *
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*=============================================================================================*/
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int TextLabelClass::Draw_Me(int forced)
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{
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if (GadgetClass::Draw_Me(forced)) {
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if (PixWidth == -1) {
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Simple_Text_Print(Text, X, Y, Color, TBLACK, Style);
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// Fancy_Text_Print(Text, X, Y, Color, TBLACK, Style);
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} else {
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Conquer_Clip_Text_Print(Text, X, Y, Color, TBLACK, Style, PixWidth);
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}
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return(true);
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}
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return(false);
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}
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