Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/WIN32LIB/MEMFLAG.H
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REDALERT/WIN32LIB/MEMFLAG.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
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***************************************************************************
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* *
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* Project Name : Memory System *
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* *
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* File Name : MEMFLAG.H *
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* *
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* Programmer : Jeff Wilson *
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* *
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* Start Date : April 4, 1994 *
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* *
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* Last Update : September 8, 1994 [IML] *
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef MEMFLAG_H
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#define MEMFLAG_H
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// Memory Flags
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/*
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** Memory allocation flags. These are the flags that are passed into Alloc
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** in order to control the type of memory allocated.
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*/
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typedef enum {
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MEM_NORMAL = 0x0000, // Default memory (normal).
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MEM_NEW = 0x0001, // Called by the operator new and was overloaded.
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MEM_CLEAR = 0x0002, // Clear memory before returning.
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MEM_REAL = 0x0004, // Clear memory before returning.
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MEM_TEMP = 0x0008, // Clear memory before returning.
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MEM_LOCK = 0x0010, // Lock the memory that we allocated
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} MemoryFlagType;
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/*
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** Prototypes for VMPAGEIN.ASM
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*/
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extern "C"{
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void __cdecl Force_VM_Page_In (void *buffer, int length);
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}
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/*=========================================================================*/
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/* The following prototypes are for the file: ALLOC.CPP */
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/*=========================================================================*/
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void * operator new(size_t size, MemoryFlagType flag);
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void * operator new[] (size_t size, MemoryFlagType flag);
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void *Alloc(unsigned long bytes_to_alloc, MemoryFlagType flags);
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void Free(void const *pointer);
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void DPMI_Lock(VOID const *ptr, long const size);
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void DPMI_Unlock(void const *ptr, long const size);
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void *Resize_Alloc(void *original_ptr, unsigned long new_size_in_bytes);
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long Ram_Free(MemoryFlagType flag);
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long Heap_Size(MemoryFlagType flag);
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long Total_Ram_Free(MemoryFlagType flag);
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//#pragma option -Jgd
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inline void * operator new(size_t size, MemoryFlagType flag)
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{
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return(Alloc(size, flag));
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}
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inline void * operator new[] (size_t size, MemoryFlagType flag)
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{
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return(Alloc(size, flag));
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}
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//#pragma option -Jgd
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/*=========================================================================*/
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/* The following prototypes are for the file: MEM_COPY.ASM */
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/*=========================================================================*/
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extern "C" {
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void __cdecl Mem_Copy(void const *source, void *dest, unsigned long bytes_to_copy);
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}
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inline void *Add_Long_To_Pointer(void const *ptr, long size)
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{
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return ((void *) ( (char const *) ptr + size));
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}
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extern void (*Memory_Error)(void);
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extern void (*Memory_Error_Exit)(char *string);
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extern unsigned long MinRam; // Record of least memory at worst case.
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extern unsigned long MaxRam; // Record of total allocated at worst case.
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#endif
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