Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/WIN32LIB/MISC.H
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REDALERT/WIN32LIB/MISC.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
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***************************************************************************
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* *
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* Project Name : 32 bit library *
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* *
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* File Name : MISC.H *
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* *
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* Programmer : Scott K. Bowen *
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* *
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* Start Date : August 3, 1994 *
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* *
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* Last Update : August 3, 1994 [SKB] *
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef MISC_H
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#define MISC_H
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#define WIN32_LEAN_AND_MEAN // eliminates unecessary definitions in windows.h
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#ifndef _WIN32 // Denzil 6/2/98 Watcom 11.0 complains without this check
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#define _WIN32
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#endif // _WIN32
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#include <windows.h>
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#include <windowsx.h>
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#include <ddraw.h>
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extern LPDIRECTDRAWSURFACE PaletteSurface;
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/*========================= C++ Routines ==================================*/
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/*=========================================================================*/
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/* The following prototypes are for the file: DDRAW.CPP */
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/*=========================================================================*/
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void Process_DD_Result(HRESULT result, int display_ok_msg);
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BOOL Set_Video_Mode(HWND hwnd, int w, int h, int bits_per_pixel);
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void Reset_Video_Mode(void);
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unsigned Get_Free_Video_Memory(void);
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void Wait_Blit(void);
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unsigned Get_Video_Hardware_Capabilities(void);
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extern "C" void Wait_Vert_Blank(void);
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extern "C" void Set_DD_Palette (void *palette);
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/*
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** Pointer to function to call if we detect a focus loss
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*/
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extern void (*Misc_Focus_Loss_Function)(void);
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/*
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** Pointer to function to call if we detect a surface restore
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*/
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extern void (*Misc_Focus_Restore_Function)(void);
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/*
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* Flags returned by Get_Video_Hardware_Capabilities
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*/
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/* Hardware blits supported? */
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#define VIDEO_BLITTER 1
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/* Hardware blits asyncronous? */
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#define VIDEO_BLITTER_ASYNC 2
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/* Can palette changes be synced to vertical refresh? */
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#define VIDEO_SYNC_PALETTE 4
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/* Is the video cards memory bank switched? */
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#define VIDEO_BANK_SWITCHED 8
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/* Can the blitter do filled rectangles? */
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#define VIDEO_COLOR_FILL 16
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/* Is there no hardware assistance avaailable at all? */
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#define VIDEO_NO_HARDWARE_ASSIST 32
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/*
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* Definition of surface monitor class
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*
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* This class keeps track of all the graphic buffers we generate in video memory so they
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* can be restored after a focus switch.
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*/
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#define MAX_SURFACES 20
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class SurfaceMonitorClass {
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public:
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SurfaceMonitorClass();
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void Add_DD_Surface (LPDIRECTDRAWSURFACE);
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void Remove_DD_Surface (LPDIRECTDRAWSURFACE);
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BOOL Got_Surface_Already (LPDIRECTDRAWSURFACE);
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void Restore_Surfaces (void);
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void Set_Surface_Focus ( BOOL in_focus );
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void Release(void);
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BOOL SurfacesRestored;
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private:
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LPDIRECTDRAWSURFACE Surface[MAX_SURFACES];
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BOOL InFocus;
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};
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extern SurfaceMonitorClass AllSurfaces; //List of all direct draw surfaces
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/*=========================================================================*/
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/* The following variables are declared in: DDRAW.CPP */
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/*=========================================================================*/
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extern LPDIRECTDRAW DirectDrawObject;
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extern LPDIRECTDRAW2 DirectDraw2Interface;
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extern HWND MainWindow;
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extern BOOL SystemToVideoBlits;
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extern BOOL VideoToSystemBlits;
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extern BOOL SystemToSystemBlits;
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extern BOOL OverlappedVideoBlits; // Can video driver blit overlapped regions?
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/*=========================================================================*/
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/* The following prototypes are for the file: EXIT.CPP */
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/* Prog_End Must be supplied by the user program in startup.cpp */
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/*=========================================================================*/
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void __cdecl Prog_End(const char *why, bool fatal); // Added why and fatal. ST - 8/7/2019 10:54AM
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VOID __cdecl Exit(INT errorval, const BYTE *message, ...);
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/*=========================================================================*/
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/* The following prototypes are for the file: DELAY.CPP */
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/*=========================================================================*/
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void Delay(int duration);
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void Vsync(void);
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/*=========================================================================*/
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/* The following prototypes are for the file: FINDARGV.CPP */
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/*=========================================================================*/
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BYTE __cdecl Find_Argv(BYTE const *str);
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/*=========================================================================*/
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/* The following prototypes are for the file: LIB.CPP */
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/*=========================================================================*/
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char *Find_Argv(char const *str);
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void Mono_Mem_Dump(void const *databuf, int bytes, int y);
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void Convert_RGB_To_HSV(unsigned int r, unsigned int g, unsigned int b, unsigned int *h, unsigned int *s, unsigned int *v);
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void Convert_HSV_To_RGB(unsigned int h, unsigned int s, unsigned int v, unsigned int *r, unsigned int *g, unsigned int *b);
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/*=========================================================================*/
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/* The following prototypes are for the file: VERSION.CPP */
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/*=========================================================================*/
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BYTE __cdecl Version(VOID);
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/*=========================================================================*/
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/* The following prototypes are for the file: IRANDOM.CPP */
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/*=========================================================================*/
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int IRandom(int minval, int maxval);
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/*========================= Assembly Routines ==============================*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*=========================================================================*/
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/* The following prototypes are for the file: RANDOM.ASM */
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/*=========================================================================*/
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unsigned char __cdecl Random(void);
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int __cdecl Get_Random_Mask(int maxval);
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/*=========================================================================*/
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/* The following prototype is for the file: SHAKESCR.ASM */
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/*=========================================================================*/
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void __cdecl Shake_Screen(int shakes);
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/*=========================================================================*/
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/* The following prototypes are for the file: REVERSE.ASM */
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/*=========================================================================*/
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long __cdecl Reverse_Long(long number);
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short __cdecl Reverse_Short(short number);
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long __cdecl Swap_Long(long number);
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#if (0)
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/*=========================================================================*/
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/* The following prototype is for the file: FACING8.ASM */
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/*=========================================================================*/
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int __cdecl Desired_Facing8(int x1, int y1, int x2, int y2);
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/*=========================================================================*/
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/* The following prototype is for the file: FACING16.ASM */
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/*=========================================================================*/
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int __cdecl Desired_Facing16(int x1, int y1, int x2, int y2);
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/*=========================================================================*/
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/* The following prototype is for the file: FACINGFF.ASM */
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/*=========================================================================*/
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int __cdecl Desired_Facing256(int x1, int y1, int x2, int y2);
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/*=========================================================================*/
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/* The following prototype is for the file: FADING.ASM */
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/*=========================================================================*/
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#endif
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void * __cdecl Build_Fading_Table(void const *palette, void const *dest, long int color, long int frac);
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/*=========================================================================*/
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/* The following prototype is for the file: CRC.ASM */
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/*=========================================================================*/
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long __cdecl Calculate_CRC(void *buffer, long length);
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/*=========================================================================*/
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/* The following prototypes are for the file: DETPROC.ASM */
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/*=========================================================================*/
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extern WORD __cdecl Processor(void);
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extern WORD __cdecl Operating_System(void);
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extern unsigned long random ( unsigned long mod ) ;
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//extern void randomize ( void ) ;
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extern int __cdecl Clip_Rect ( int * x , int * y , int * dw , int * dh ,
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int width , int height ) ;
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extern int __cdecl Confine_Rect ( int * x , int * y , int dw , int dh ,
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int width , int height ) ;
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/*=========================================================================*/
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/* The following prototypes are for the file: OPSYS.ASM */
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/*=========================================================================*/
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extern WORD OperationgSystem;
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#ifdef __cplusplus
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}
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#endif
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/*=========================================================================*/
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#endif // MISC_H
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