Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/WIN32LIB/MONO.H
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REDALERT/WIN32LIB/MONO.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c\vcs\code\monoc.h_v 2.16 06 Sep 1995 16:29:02 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : MONO.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : July 2, 1994 *
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* *
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* Last Update : July 2, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef MONOC_H
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#define MONOC_H
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class MonoClass {
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/*
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** This is a private structure that is used to control which characters
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** are used when a box is drawn. Line drawing on the monochrome screen is
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** really made up of characters. This specifies which characters to use.
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*/
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typedef struct {
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char UpperLeft;
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char TopEdge;
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char UpperRight;
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char RightEdge;
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char BottomRight;
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char BottomEdge;
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char BottomLeft;
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char LeftEdge;
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} BoxDataType;
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/*
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** Each cell is constructed of the actual character that is displayed and the
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** attribute to use. This character pair is located at every position on the
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** display (80 x 25). Since this cell pair can be represented by a "short"
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** integer, certain speed optimizations are taken in the monochrome drawing
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** code.
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*/
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typedef struct {
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char Character; // Character to display.
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char Attribute; // Attribute.
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} CellType;
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/*
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** These private constants are used in the various monochrome operations.
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*/
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enum MonoClassPortEnums {
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CONTROL_PORT=0x03B4, // CRTC control register.
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DATA_PORT=0x03B5, // CRTC data register.
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COLUMNS=80, // Number of columns.
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LINES=25, // Number of lines.
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SIZE_OF_PAGE=LINES*COLUMNS*sizeof(CellType), // Entire page size.
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DEFAULT_ATTRIBUTE=0x02 // Normal white on black color attribute.
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};
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public:
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enum MonoClassPageEnums {
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MAX_MONO_PAGES=16, // Maximum RAM pages on mono card.
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SEGMENT=0xB000 // Monochrome screen segment.
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};
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/*
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** These are the various box styles that may be used.
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*/
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typedef enum BoxStyleType {
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SINGLE, // Single thickness.
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DOUBLE_HORZ, // Double thick on the horizontal axis.
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DOUBLE_VERT, // Double thick on the vertical axis.
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DOUBLE, // Double thickness.
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COUNT
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} BoxStyleType;
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MonoClass(void);
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~MonoClass(void);
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static void Enable(void) {Enabled = 1;};
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static void Disable(void) {Enabled = 0;};
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static int Is_Enabled(void) {return Enabled;};
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static MonoClass * Get_Current(void) {return PageUsage[0];};
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void Draw_Box(int x, int y, int w, int h, char attrib=DEFAULT_ATTRIBUTE, BoxStyleType thick=SINGLE);
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void Set_Default_Attribute(char attrib) {Attrib = attrib;};
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void Clear(void);
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void Set_Cursor(int x, int y);
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void Print(char const *text);
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void Print(int text);
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void Printf(char const *text, ...);
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void Printf(int text, ...);
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void Text_Print(char const *text, int x, int y, char attrib=DEFAULT_ATTRIBUTE);
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void Text_Print(int text, int x, int y, char attrib=DEFAULT_ATTRIBUTE);
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void View(void);
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int Get_X(void) const {return X;};
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int Get_Y(void) const {return Y;};
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/*
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** Handles deep copies for the mono class objects. This performs what is essentially
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** a screen copy.
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*/
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MonoClass & operator = (MonoClass const & );
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/*
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** This merely makes a duplicate of the mono object into a newly created mono
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** object.
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*/
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MonoClass (MonoClass const &);
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private:
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char X; // Cursor X position.
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char Y; // Cursor Y position.
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char Attrib; // Normal attribute to use if none specified.
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char Page; // The current page to write to.
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/*
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** Helper functions to help with display operations.
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*/
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int Offset(int x=0, int y=0) const {return (SIZE_OF_PAGE*Page) + sizeof(CellType)*(x + (y*COLUMNS));};
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void Scroll(int lines);
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void Store_Cell(CellType &cell, int x, int y) {
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*(CellType *)((long)MonoSegment + Offset(x, y)) = cell;
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};
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/*
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** This is the segment/selector of the monochrome screen.
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*/
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static void * MonoSegment;
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/*
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** This the the arrays of characters used for drawing boxes.
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*/
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static BoxDataType const CharData[4];
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/*
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** This array contains pointers to the monochrome objects that are assigned
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** to each of the monochrome pages. As the monochrome pages are made visible,
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** they can be shuffled around between the actual locations. The first entry
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** in this table is the one that is visible.
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*/
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static MonoClass * PageUsage[MAX_MONO_PAGES];
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/*
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** If this is true, then monochrome output is allowed. It defaults to false
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** so that monochrome output must be explicitly enabled.
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*/
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static int Enabled;
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};
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void Mono_Set_Cursor(int x, int y);
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int Mono_Printf(char const *string, ...);
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void Mono_Clear_Screen(void);
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void Mono_Text_Print(void const *text, int x, int y, int attrib);
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void Mono_Draw_Rect(int x, int y, int w, int h, int attrib, int thick);
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void Mono_Print(void const *text);
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int Mono_X(void);
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int Mono_Y(void);
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#endif
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