Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/WIN32LIB/PALETTE.H
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REDALERT/WIN32LIB/PALETTE.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***************************************************************************
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;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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;***************************************************************************
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;* *
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;* Project Name : Palette 32bit Library. *
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;* *
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;* File Name : PALETTE.H *
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;* *
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;* Programmer : Scott K. Bowen *
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;* *
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;* Start Date : April 25, 1994 *
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;* *
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;* Last Update : April 27, 1994 [BRR] *
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;* *
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;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef PALETTE_H
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#define PALETTE_H
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#include <gbuffer.h>
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/*
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********************************* Constants *********************************
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*/
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#define RGB_BYTES 3
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#define PALETTE_SIZE 256
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#define PALETTE_BYTES 768
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/*
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******************************** Prototypes *********************************
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*/
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/*
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-------------------------------- Palette.cpp --------------------------------
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*/
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void __cdecl Set_Palette(void *palette);
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void __cdecl Set_Palette_Color(void *palette, int color, void *data);
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void Fade_Palette_To(void *palette1, unsigned int delay, void (*callback)() );
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/*
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-------------------------------- loadpal.cpp --------------------------------
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*/
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void __cdecl Load_Palette(char *palette_file_name, void *palette_pointer);
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/*
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------------------------------- morphpal.cpp --------------------------------
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*/
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void __cdecl Morph_Palette (void *src_palette, void *dst_palette, unsigned int delay,
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void *callback);
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/*
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---------------------------------- pal.asm ----------------------------------
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void __cdecl Set_Palette_Range(void *palette);
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extern BOOL __cdecl Bump_Color(void *palette, int changable, int target);
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#ifdef __cplusplus
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}
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#endif
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extern "C" extern unsigned char CurrentPalette[]; /* in pal.asm */
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#endif // PALETTE_H
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/***************************** End of palette.h ****************************/
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