Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/WIN32LIB/SOSRES.H
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REDALERT/WIN32LIB/SOSRES.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/****************************************************************************
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File : sosres.h
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Programmer(s) : Don Fowler, Nick Skrepetos
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Date :
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Purpose : Include Files For Zortech C++ Compiler
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Last Updated :
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****************************************************************************
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Copyright(c) 1993,1994 Human Machine Interfaces
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All Rights Reserved
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****************************************************************************/
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#define _SOS_RESOURCE
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#ifndef _SOS_RESOURCE
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#define _SOS_RESOURCE
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// structure for resource file header
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typedef struct
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{
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// file version
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WORD wVersion;
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// file size
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LONG dwFileSize;
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// number of resources in file
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WORD wResCount;
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// offset of resource data from top of file
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LONG dwResOffset;
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// offset of sync track from top of file
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LONG dwSyncTrackOffset;
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} _RES_FILE_HEADER;
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// structure for resource block header
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typedef struct
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{
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// resource id
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WORD wID;
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// resource type
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WORD wResType;
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// offset of next block
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LONG dwNextBlock;
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// size of the current resource information
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LONG dwResSize;
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// rate to play block at
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WORD wBlockRate;
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// id for the sync track to use
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WORD wSyncTrackID;
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} _RES_BLOCK_HEADER;
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// structure for sync mark tag
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typedef struct _tagSYNCMARK
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{
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// ID of the type of mark being used
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WORD wID;
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// location in data of sync mark
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LONG dwSyncOffset;
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// length of sync block
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LONG dwSyncSize;
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// start sample data
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_SOS_START_SAMPLE sampleData;
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} _RES_SYNCMARK;
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typedef union
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{
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// structure for sync mark tag
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_RES_SYNCMARK syncMark;
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} _RES_TAG;
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// union for filter information for prepareWave
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typedef union
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{
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// filter type
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WORD wFilterID;
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// structure for volume
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struct volume
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{
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WORD wVolume;
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};
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// structure for delay
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struct delay
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{
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WORD wDelaySamples;
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};
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} _SOS_FILTER;
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#endif
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