Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/WIN32LIB/STAMP.INC
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REDALERT/WIN32LIB/STAMP.INC
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;
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; Copyright 2020 Electronic Arts Inc.
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;
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; TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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; software: you can redistribute it and/or modify it under the terms of
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; the GNU General Public License as published by the Free Software Foundation,
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; either version 3 of the License, or (at your option) any later version.
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; TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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; in the hope that it will be useful, but with permitted additional restrictions
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; under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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; distributed with this program. You should have received a copy of the
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; GNU General Public License along with permitted additional restrictions
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; with this program. If not, see [https://github.com/electronicarts/CnC_Remastered_Collection]>.
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; This is the control structure at the start of a loaded icon set. It must match
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; the structure in ICONSET.C! This structure MUST be a multiple of 16 bytes long.
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ifdef NO_WAY_THIS_WILL_BE_DEFINED_HAHAHAHA
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STRUC IControl_Type
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Width DW ? ; Width in pixels (per icon).
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Height DW ? ; Height in pixels (per icon).
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Count DW ? ; Number of icons in this set.
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Allocated DW ? ; Was this iconset allocated?
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Size DD ? ; Size of entire iconset memory block.
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Icons DD ? ; Offset from buffer start to icon data.
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Palettes DD ? ; Offset from buffer start to palette data.
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Remaps DD ? ; Offset from buffer start to remap index data.
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TransFlag DD ? ; Offset for transparency flag data.
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Map DD ? ; Icon map offset.
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ENDS
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else
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STRUC IControl_Type
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Width DW ? ; Width in pixels (per icon).
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Height DW ? ; Height in pixels (per icon).
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Count DW ? ; Number of icons in this set.
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Allocated DW ? ; Was this iconset allocated?
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MapWidth DW ?
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MapHeight DW ?
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Size DD ? ; Size of entire iconset memory block.
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Icons DD ? ; Offset from buffer start to icon data.
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Palettes DD ? ; Offset from buffer start to palette data.
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Remaps DD ? ; Offset from buffer start to remap index data.
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TransFlag DD ? ; Offset for transparency flag data.
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ColorMap DD ?
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Map DD ? ; Icon map offset.
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ENDS
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endif
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ICON256 EQU 1
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