Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
91
REDALERT/WIN32LIB/TILE.H
Normal file
91
REDALERT/WIN32LIB/TILE.H
Normal file
|
@ -0,0 +1,91 @@
|
|||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
|
||||
/***************************************************************************
|
||||
** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
|
||||
***************************************************************************
|
||||
* *
|
||||
* Project Name : Part of the TILE Library *
|
||||
* *
|
||||
* File Name : TILE.H *
|
||||
* *
|
||||
* Programmer : Barry W. Green *
|
||||
* *
|
||||
* Start Date : February 2, 1995 *
|
||||
* *
|
||||
* Last Update : February 2, 1995 [BWG] *
|
||||
* *
|
||||
*-------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef TILE_H
|
||||
#define TILE_H
|
||||
|
||||
/*=========================================================================*/
|
||||
/* The following prototypes are for the file: ICONSET.CPP */
|
||||
/*=========================================================================*/
|
||||
void * Load_Icon_Set(char const *filename, void *iconsetptr, long buffsize);
|
||||
void Free_Icon_Set(void const *iconset);
|
||||
long Get_Icon_Set_Size(void const *iconset);
|
||||
int Get_Icon_Set_Width(void const *iconset);
|
||||
int Get_Icon_Set_Height(void const *iconset);
|
||||
void * Get_Icon_Set_Icondata(void const *iconset);
|
||||
void * Get_Icon_Set_Trans(void const *iconset);
|
||||
void * Get_Icon_Set_Remapdata(void const *iconset);
|
||||
void * Get_Icon_Set_Palettedata(void const *iconset);
|
||||
int Get_Icon_Set_Count(void const *iconset);
|
||||
void * Get_Icon_Set_Map(void const *iconset);
|
||||
#if (0)
|
||||
/*
|
||||
** This is the control structure at the start of a loaded icon set. It must match
|
||||
** the structure in WWLIB.I! This structure MUST be a multiple of 16 bytes long.
|
||||
*/
|
||||
typedef struct {
|
||||
short Width; // Width of icons (pixels).
|
||||
short Height; // Height of icons (pixels).
|
||||
short Count; // Number of (logical) icons in this set.
|
||||
// BOOL Allocated; // Was this iconset allocated?
|
||||
short Allocated; // Was this iconset allocated?
|
||||
long Size; // Size of entire iconset memory block.
|
||||
unsigned char *Icons; // Offset from buffer start to icon data.
|
||||
long Palettes; // Offset from buffer start to palette data.
|
||||
long Remaps; // Offset from buffer start to remap index data.
|
||||
long TransFlag; // Offset for transparency flag table.
|
||||
unsigned char *Map; // Icon map offset (if present).
|
||||
} IControl_Type;
|
||||
#endif //(0)
|
||||
|
||||
typedef struct {
|
||||
short Width; // Width of icons (pixels).
|
||||
short Height; // Height of icons (pixels).
|
||||
short Count; // Number of (logical) icons in this set.
|
||||
short Allocated; // Was this iconset allocated?
|
||||
short MapWidth; // Width of map (in icons).
|
||||
short MapHeight; // Height of map (in icons).
|
||||
long Size; // Size of entire iconset memory block.
|
||||
long Icons; // Offset from buffer start to icon data.
|
||||
// unsigned char * Icons; // Offset from buffer start to icon data.
|
||||
long Palettes; // Offset from buffer start to palette data.
|
||||
long Remaps; // Offset from buffer start to remap index data.
|
||||
long TransFlag; // Offset for transparency flag table.
|
||||
long ColorMap; // Offset for color control value table.
|
||||
long Map; // Icon map offset (if present).
|
||||
// unsigned char * Map; // Icon map offset (if present).
|
||||
} IControl_Type;
|
||||
|
||||
|
||||
#endif //TILE_H
|
||||
|
Reference in a new issue