Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/WIN32LIB/WW_WIN.H
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REDALERT/WIN32LIB/WW_WIN.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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***************************************************************************
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* *
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* Project Name : Part of the WINDOWS Library *
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* *
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* File Name : WINDOWS.H *
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* *
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* Programmer : Barry W. Green *
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* *
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* Start Date : February 16, 1995 *
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* *
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* Last Update : February 16, 1995 [BWG] *
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef WINDOWS_H
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#define WINDOWS_H
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/*=========================================================================*/
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/* The following prototypes are for the file: WINHIDE.CPP */
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/*=========================================================================*/
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void Window_Hide_Mouse(int window);
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void Window_Show_Mouse(void);
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/*=========================================================================*/
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/* The following prototypes are for the file: WINDOWS.CPP */
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/*=========================================================================*/
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void Standard_More_Prompt(char const *prompt, int space, int fcolor, int bcolor);
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void Set_More_Prompt(char const *prompt, int space, int fcolor, int bcolor);
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void Set_More_On(void);
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void Set_More_Off(void);
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int Change_Window(int windnum);
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int Change_New_Window(int windnum);
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void New_Window(void);
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void Window_Int_Print(int num);
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void Window_Print(char const string[], ...);
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/*
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** The WindowList[][8] array contains the following elements. Use these
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** defines when accessing the WindowList.
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*/
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typedef enum {
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WINDOWX, // X byte position of left edge.
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WINDOWY, // Y pixel position of top edge.
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WINDOWWIDTH, // Width in bytes of the window.
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WINDOWHEIGHT, // Height in pixels of the window.
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WINDOWFCOL, // Default foreground color.
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WINDOWBCOL, // Default background color.
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WINDOWCURSORX, // Current cursor X position (in rows).
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WINDOWCURSORY, // Current cursor Y position (in lines).
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WINDOWPADDING=0x1000
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} WindowIndexType;
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extern int WindowList[][9];
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extern int WindowColumns;
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extern int WindowLines;
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extern int WindowWidth;
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extern unsigned int WinB;
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extern unsigned int WinC;
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extern unsigned int WinX;
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extern unsigned int WinY;
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extern unsigned int WinCx;
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extern unsigned int WinCy;
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extern unsigned int WinH;
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extern unsigned int WinW;
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extern unsigned int Window;
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extern int MoreOn;
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extern char *TXT_MoreText;
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extern void (*Window_More_Ptr)(char const *, int, int, int);
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#endif //WINDOWS_H
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