Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/WOLEDIT.CPP
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REDALERT/WOLEDIT.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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#ifdef WOLAPI_INTEGRATION
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/***************************************************************************
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* WOLEditClass -- Derived from EditClass, includes changes I wanted for
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* wolapi integration stuff.
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* Note: An editbox of this class cannot be made read-only. See comment below.
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* HISTORY: 07/17/1998 ajw : Created.
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*=========================================================================*/
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#include "WOLEdit.h"
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//#include "WolDebug.h"
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bool bTabKeyPressedHack = false;
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//***********************************************************************************************
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void WOLEditClass::Draw_Text( char const * text )
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{
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// Only difference between this and EditClass: cursor shows up when
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// string is at MaxLength.
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TextPrintType flags;
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if (Has_Focus()) {
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flags = TPF_BRIGHT_COLOR;
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} else {
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flags = (TextPrintType)0;
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}
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Conquer_Clip_Text_Print(text, X+1, Y+1, Color, TBLACK, TextFlags | flags, Width-2);
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if (Has_Focus() && // strlen(text) < MaxLength &&
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(String_Pixel_Width(text) + String_Pixel_Width ("_") < Width-2) ) {
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Conquer_Clip_Text_Print( "_", X+1+String_Pixel_Width(text), Y+1, Color, TBLACK, TextFlags | flags);
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}
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}
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//***********************************************************************************************
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// Override of EditClass::Action, because the base class does not behave correctly in certain circumstances.
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// (Escape key is being processed as enter key.)
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// Again, I'm not about to change the base class directly, as I'm trying to have as minimal an affect as possible on
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// the current game code. -ajw
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int WOLEditClass::Action(unsigned flags, KeyNumType & key)
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{
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// (Mostly duplicated from base class ::Action)
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/* For some painful reason, IsReadOnly is private in the base class, so I can't do the following.
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For this reason, don't make a WOLEditClass edit box read-only.
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//
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// If this is a read-only edit box, it's a display-only device
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//
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if (IsReadOnly) {
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return(false);
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}
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*/
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//debugprint( "WOLEditClass::Action this=%i, flags=0x%x, key=0x%x\n", this, flags, key );
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//
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// If the left mouse button is pressed over this gadget, then set the focus to
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// this gadget. The event flag is cleared so that no button ID number is returned.
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//
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if ((flags & LEFTPRESS)) {
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flags &= ~LEFTPRESS;
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Set_Focus();
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Flag_To_Redraw(); // force to draw cursor
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}
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//
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// Handle keyboard events here. Normally, the key is added to the string, but if the
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// RETURN key is pressed, then the button ID number is returned from the Input()
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// function.
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//
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if ((flags & KEYBOARD) && Has_Focus()) {
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//
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// Process the keyboard character. If indicated, consume this keyboard event
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// so that the edit gadget ID number is not returned.
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//
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if (key == KN_ESC) {
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Clear_Focus();
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flags = 0;
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} else {
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#ifdef WIN32
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KeyASCIIType ascii = (KeyASCIIType)(Keyboard->To_ASCII(key) & 0xff);
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//
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// Allow numeric keypad presses to map to ascii numbers
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//
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if ((key & WWKEY_VK_BIT) && ascii >='0' && ascii <= '9') {
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key = (KeyNumType)(key & ~WWKEY_VK_BIT);
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if ( (!(flags & LEFTRELEASE)) && (!(flags & RIGHTRELEASE))) {
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if (Handle_Key (ascii) ) {
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flags &= ~KEYBOARD;
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key = KN_NONE;
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}
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}
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} else {
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//
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// Filter out all special keys except return and backspace
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//
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if ((!(key & WWKEY_VK_BIT) && ascii >= ' ' && ascii <= 255)
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|| key == KN_RETURN || key == KN_BACKSPACE) {
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if ((!(flags & LEFTRELEASE)) && (!(flags & RIGHTRELEASE))) {
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if (Handle_Key(Keyboard->To_ASCII(key))) {
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flags &= ~KEYBOARD;
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key = KN_NONE;
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}
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}
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} else {
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if( key == KN_TAB )
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{
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bTabKeyPressedHack = true;
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}
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flags &= ~KEYBOARD;
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key = KN_NONE;
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}
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}
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}
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#else //WIN32
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if (Handle_Key(Keyboard->To_ASCII(key))) {
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flags &= ~KEYBOARD;
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key = KN_NONE;
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}
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}
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#endif //WIN32
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}
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else
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{
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// ajw added
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// if( key == ( KN_ESC | WWKEY_RLS_BIT ) && ( key & WWKEY_ALT_BIT ) )
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// {
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//Clear_Focus();
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flags = 0;
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key = KN_NONE;
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// }
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}
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return(ControlClass::Action(flags, key));
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}
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#endif
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