Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/WSPIPX.H
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REDALERT/WSPIPX.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Sun/WSPIPX.h $*
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* *
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* $Author:: Joe_b $*
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* *
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* $Modtime:: 8/12/97 5:42p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef WSPIPX_H
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#define WSPIPX_H
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#include "WSProto.h"
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/*
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** Include Windows specific extensions for Winsock that allow IPX over winsock 1.1
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*/
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#include <wsipx.h>
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/*
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** This file normally resides with the SDK. However, since it needs fixing up before watcom will
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** compile it, it has been incorporated into the project.
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*/
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#include "wsnwlink.h"
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/*
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** IPX interface class. This handles access to the IPX specific portions of the
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** Winsock interface.
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**
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*/
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class IPXInterfaceClass : public WinsockInterfaceClass {
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public:
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IPXInterfaceClass (void);
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//virtual ~IPXInterfaceClass(void){Close();};
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bool Get_Network_Card_Address (int card_number, SOCKADDR_IPX *addr);
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virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam);
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virtual bool Open_Socket ( SOCKET socketnum );
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virtual ProtocolEnum Get_Protocol (void) {
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return (PROTOCOL_IPX);
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};
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virtual int Protocol_Event_Message (void) {
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return (WM_IPXASYNCEVENT);
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};
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private:
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/*
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** The address of the network we will send broadcasts to. Normally you would expect
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** this to be ff,ff,ff,ff but this fails under NT 4.0. Instead, we can use the network
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** number of the net that this PC is attached to. This limits broadcasts to the current
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** network.
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*/
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unsigned char BroadcastNet[4];
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/*
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** The node to use as a broadcast address. Normally ff,ff,ff,ff,ff,ff.
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*/
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unsigned char BroadcastNode[6];
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/*
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** The id of the network cars in this machine.
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*/
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unsigned char MyNode[6];
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/*
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** The socket number to connect with. Normally this will be virgins reserved socket
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** number - VIRGIN_SOCKET (0x8813).
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*/
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SOCKET IPXSocketNumber;
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};
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#endif
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