Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/XPIPE.H
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REDALERT/XPIPE.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/XPIPE.H 1 3/03/97 10:26a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : XPIPE.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 07/04/96 *
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* *
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* Last Update : July 4, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef XPIPE_H
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#define XPIPE_H
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#include "pipe.h"
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#include "wwfile.h"
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#include "buff.h"
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/*
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** This is a simple store-into-buffer pipe terminator. Use it as the final link in a pipe process
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** that needs to store the data into a memory buffer. This can only serve as the final
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** link in the chain of pipe segments.
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*/
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class BufferPipe : public Pipe
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{
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public:
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BufferPipe(Buffer const & buffer) : BufferPtr(buffer), Index(0) {}
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BufferPipe(void * buffer, int length) : BufferPtr(buffer, length), Index(0) {}
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virtual int Put(void const * source, int slen);
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private:
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Buffer BufferPtr;
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int Index;
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// void * Buffer;
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// int Length;
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bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
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BufferPipe(BufferPipe & rvalue);
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BufferPipe & operator = (BufferPipe const & pipe);
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};
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/*
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** This is a store-to-file pipe terminator. Use it as the final link in a pipe process that
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** needs to store the data to a file. This can only serve as the last link in the chain
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** of pipe segments.
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*/
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class FilePipe : public Pipe
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{
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public:
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FilePipe(FileClass * file) : File(file), HasOpened(false) {}
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FilePipe(FileClass & file) : File(&file), HasOpened(false) {}
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virtual ~FilePipe(void);
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virtual int Put(void const * source, int slen);
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virtual int End(void);
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private:
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FileClass * File;
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bool HasOpened;
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bool Valid_File(void) {return(File != NULL);}
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FilePipe(FilePipe & rvalue);
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FilePipe & operator = (FilePipe const & pipe);
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};
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#endif
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