Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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TIBERIANDAWN/MSGLIST.H
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TIBERIANDAWN/MSGLIST.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : MSGLIST.H *
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* *
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* Programmer : Bill R. Randolph *
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* *
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* Start Date : 05/22/95 *
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* *
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* Last Update : May 22, 1995 [BRR] *
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* *
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* How the messages work: *
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* - MPlayerMessageList is a gadget list of all current messages *
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* - MPlayerMessageX & Y are the upper left corner of the 1st message *
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* - MPlayerMaxMessages is the max # of messages allowed, including *
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* the editable message; 0 = no limit. *
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* - EditLabel points to the textmessage gadget for the current editable *
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* field. EditBuf points to the char buffer being edited. EditInitPos *
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* & EditCurPos define buffer index positions. *
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* - EditSendAddress is the IPX Address to send the message to when RETURN *
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* is pressed. *
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* *
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* The UserData field in the TextLabelClass tells what the timeout for *
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* each message is (0 = none). *
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* When a message's timeout expires, it's deleted. When a new message *
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* is added, the top message is deleted if MPlayerMaxMessages is exceeded. *
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* *
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* The Edit-able message is never deleted until ESC or RETURN is pressed. *
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* *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef MSGLIST_H
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#define MSGLIST_H
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/*
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** Class declaration
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*/
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class MessageListClass {
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public:
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/*
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** Constructor/Destructor
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*/
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MessageListClass (void);
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~MessageListClass ();
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/*
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** Initialization
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*/
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void Init (int x, int y, int max_msg, int maxchars, int height);
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TextLabelClass * Add_Message (char *txt, int color, TextPrintType style, int timeout,
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unsigned short magic_number, unsigned short crc);
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/*
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** Message-editing routines
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*/
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TextLabelClass * Add_Edit (int color, TextPrintType style, char *to, int width);
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char * Get_Edit_Buf (void);
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/*
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** Maintenance routines
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*/
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int Manage (void);
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int Input (KeyNumType &input);
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void Draw(void);
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int Num_Messages(void);
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void Set_Width(int width);
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private:
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TextLabelClass * MessageList; // list of messages
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int MessageX; // x-coord of upper-left
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int MessageY; // y-coord of upper-left
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int MaxMessages; // max messages allowed
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int MaxChars; // max allowed chars per message
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int Height; // height in pixels
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TextLabelClass *EditLabel; // ptr to current edit label
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char *EditBuf; // ptr to current edit buffer
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int EditCurPos; // current edit position
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int EditInitPos; // initial edit position
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int Width; // Maximum width in pixels of editable string
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/*
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** Static buffers provided for messages. They must be long enough for
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** both the message, and for the "To" prefix on edited messages, or
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** the "From:" prefix on received messages.
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*/
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static char MessageBuffers[MAX_NUM_MESSAGES][MAX_MESSAGE_LENGTH + 30];
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static char BufferAvail[MAX_NUM_MESSAGES];
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};
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#endif
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