Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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TIBERIANDAWN/RULES.CPP
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TIBERIANDAWN/RULES.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/RULES.CPP 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : RULES.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 05/12/96 *
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* *
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* Last Update : September 10, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* DifficultyClass::DifficultyClass -- Default constructor for difficulty class object. *
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* RulesClass::RulesClass -- Default constructor for rules class object. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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/***********************************************************************************************
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* DifficultyClass::DifficultyClass -- Default constructor for difficulty class object. *
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* *
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* This is the default constructor for the difficulty class object. Although it initializes *
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* the rule data with default values, it is expected that they will all be overridden by *
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* the rules control file. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 09/18/2019 SKY : Created. *
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*=============================================================================================*/
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DifficultyClass::DifficultyClass(void) :
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FirepowerBias(1),
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GroundspeedBias(1),
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AirspeedBias(1),
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ArmorBias(1),
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ROFBias(1),
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CostBias(1),
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BuildSpeedBias(1),
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RepairDelay(0.02f),
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BuildDelay(0.03f),
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IsBuildSlowdown(false),
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IsWallDestroyer(true),
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IsContentScan(false)
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{
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}
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/***********************************************************************************************
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* RulesClass::RulesClass -- Default constructor for rules class object. *
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* *
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* This is the default constructor for the rules class object. Although it initializes the *
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* rule data with default values, it is expected that they will all be overridden by the *
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* rules control file. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 06/17/1996 JLB : Created. *
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*=============================================================================================*/
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RulesClass::RulesClass(void) :
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AttackInterval(3),
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BaseSizeAdd(3),
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PowerSurplus(50),
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AttackDelay(5),
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PowerEmergencyFraction(0x00C0),
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HelipadRatio(0x1E),
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HelipadLimit(5),
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AARatio(0x0024),
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AALimit(10),
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DefenseRatio(0x0066),
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DefenseLimit(40),
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WarRatio(0x0019),
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WarLimit(2),
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BarracksRatio(0x0028),
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BarracksLimit(2),
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RefineryLimit(4),
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RefineryRatio(0x0028),
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AirstripRatio(0x001E),
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AirstripLimit(5),
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MaxIQ(5),
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IQSuperWeapons(4),
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IQProduction(5),
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IQGuardArea(4),
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IQRepairSell(1),
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IQCrush(2),
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IQScatter(3),
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IQContentScan(4),
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IQAircraft(4),
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IQHarvester(2),
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IQSellBack(2),
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InfantryReserve(3000),
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InfantryBaseMult(1),
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IsComputerParanoid(true),
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AllowSuperWeapons(true)
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{
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}
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