Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
48
TIBERIANDAWN/WIN32LIB/GBUFFER.INC
Normal file
48
TIBERIANDAWN/WIN32LIB/GBUFFER.INC
Normal file
|
@ -0,0 +1,48 @@
|
|||
;
|
||||
; Copyright 2020 Electronic Arts Inc.
|
||||
;
|
||||
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
; software: you can redistribute it and/or modify it under the terms of
|
||||
; the GNU General Public License as published by the Free Software Foundation,
|
||||
; either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
; in the hope that it will be useful, but with permitted additional restrictions
|
||||
; under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
; distributed with this program. You should have received a copy of the
|
||||
; GNU General Public License along with permitted additional restrictions
|
||||
; with this program. If not, see [https://github.com/electronicarts/CnC_Remastered_Collection]>.
|
||||
|
||||
;***************************************************************************
|
||||
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
|
||||
;***************************************************************************
|
||||
;* *
|
||||
;* Project Name : Westwood 32 Bit Library *
|
||||
;* *
|
||||
;* File Name : GBUFFER.INC *
|
||||
;* *
|
||||
;* Programmer : Phil W. Gorrow *
|
||||
;* *
|
||||
;* Start Date : May 26, 1994 *
|
||||
;* *
|
||||
;* Last Update : May 26, 1994 [PWG] *
|
||||
;* *
|
||||
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
|
||||
|
||||
;******************************************************************************
|
||||
; Much testing was done to determine that only when there are 14 or more bytes
|
||||
; being copied does it speed the time it takes to do copies in this algorithm.
|
||||
; For this reason and because 1 and 2 byte copies crash, is the special case
|
||||
; used. SKB 4/21/94. Tested on 486 66mhz. Copied by PWG 6/7/04.
|
||||
OPTIMAL_BYTE_COPY equ 14
|
||||
|
||||
GraphicViewPort struct
|
||||
GVPOffset DD ? ; offset to virtual viewport
|
||||
GVPWidth DD ? ; width of virtual viewport
|
||||
GVPHeight DD ? ; height of virtual viewport
|
||||
GVPXAdd DD ? ; x mod to get to next line
|
||||
GVPXPos DD ? ; x pos relative to Graphic Buff
|
||||
GVPYPos DD ? ; y pos relative to Graphic Buff
|
||||
GVPPitch dd ? ; modulo of graphic view port
|
||||
GVPBuffPtr DD ? ; ptr to associated Graphic Buff
|
||||
GraphicViewPort ends
|
Reference in a new issue