Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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TIBERIANDAWN/WIN32LIB/LOADPAL.CPP
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TIBERIANDAWN/WIN32LIB/LOADPAL.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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***************************************************************************
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* *
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* Project Name : Load_Palette *
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* *
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* File Name : LOADPAL.CPP *
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* *
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* Programmer : Scott K. Bowen *
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* *
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* Start Date : April 25, 1994 *
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* *
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* Last Update : April 27, 1994 [BR] *
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* *
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*-------------------------------------------------------------------------*
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* Note: This module contains dependencies upon the file I/O system, *
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* specifically Load_Data(). *
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*-------------------------------------------------------------------------*
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* Functions: *
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* Load_Palette -- Loads a palette file into the given palette buffer. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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/*
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********************************* Includes **********************************
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*/
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//#include <wwstd.h>
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#include "wwstd.h"
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#include "iff.h"
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#include "palette.h"
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/*
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********************************* Constants *********************************
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*/
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/*
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********************************** Globals **********************************
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*/
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/*
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******************************** Prototypes *********************************
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*/
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/***************************************************************************
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* Load_Palette -- Loads a palette file into the given palette buffer. *
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* *
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* INPUT: *
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* BYTE * file_name - name of the file to load. *
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* BYTE * palette_pointer - pointer to palette buffer. *
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* *
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* OUTPUT: *
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* none *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/20/1991 BS : Created. *
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* 04/27/1994 BR : Converted to 32-bit *
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*=========================================================================*/
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void __cdecl Load_Palette(char *palette_file_name, void *palette_pointer)
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{
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#if(IBM)
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Load_Data(palette_file_name, palette_pointer, 768);
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#else
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Load_Data(palette_file_name, palette_pointer, (ULONG)(2<<BIT_PLANES));
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#endif
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}
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/**************************** End of loadpal.cpp ***************************/
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