Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
172
TIBERIANDAWN/WIN32LIB/REMAP.ASM
Normal file
172
TIBERIANDAWN/WIN32LIB/REMAP.ASM
Normal file
|
@ -0,0 +1,172 @@
|
|||
;
|
||||
; Copyright 2020 Electronic Arts Inc.
|
||||
;
|
||||
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
; software: you can redistribute it and/or modify it under the terms of
|
||||
; the GNU General Public License as published by the Free Software Foundation,
|
||||
; either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
; in the hope that it will be useful, but with permitted additional restrictions
|
||||
; under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
; distributed with this program. You should have received a copy of the
|
||||
; GNU General Public License along with permitted additional restrictions
|
||||
; with this program. If not, see [https://github.com/electronicarts/CnC_Remastered_Collection]>.
|
||||
|
||||
;***************************************************************************
|
||||
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
|
||||
;***************************************************************************
|
||||
;* *
|
||||
;* Project Name : Westwood 32 bit Library *
|
||||
;* *
|
||||
;* File Name : REMAP.ASM *
|
||||
;* *
|
||||
;* Programmer : Phil W. Gorrow *
|
||||
;* *
|
||||
;* Start Date : July 1, 1994 *
|
||||
;* *
|
||||
;* Last Update : July 1, 1994 [PWG] *
|
||||
;* *
|
||||
;*-------------------------------------------------------------------------*
|
||||
;* Functions: *
|
||||
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
|
||||
|
||||
|
||||
IDEAL
|
||||
P386
|
||||
MODEL USE32 FLAT
|
||||
|
||||
INCLUDE ".\drawbuff.inc"
|
||||
INCLUDE ".\gbuffer.inc"
|
||||
|
||||
|
||||
CODESEG
|
||||
|
||||
PROC Buffer_Remap C NEAR
|
||||
USES eax,ebx,ecx,edx,esi,edi
|
||||
|
||||
;*===================================================================
|
||||
;* Define the arguements that our function takes.
|
||||
;*===================================================================
|
||||
ARG this_object:DWORD
|
||||
ARG x0_pixel:DWORD
|
||||
ARG y0_pixel:DWORD
|
||||
ARG region_width:DWORD
|
||||
ARG region_height:DWORD
|
||||
ARG remap :DWORD
|
||||
|
||||
;*===================================================================
|
||||
; Define some locals so that we can handle things quickly
|
||||
;*===================================================================
|
||||
local x1_pixel : DWORD
|
||||
local y1_pixel : DWORD
|
||||
local win_width : dword
|
||||
local counter_x : dword
|
||||
|
||||
|
||||
cmp [ remap ] , 0
|
||||
jz ??real_out
|
||||
|
||||
; Clip Source Rectangle against source Window boundaries.
|
||||
mov esi , [ this_object ] ; get ptr to src
|
||||
xor ecx , ecx
|
||||
xor edx , edx
|
||||
mov edi , [ (GraphicViewPort esi) . GVPWidth ] ; get width into register
|
||||
mov ebx , [ x0_pixel ]
|
||||
mov eax , [ x0_pixel ]
|
||||
add ebx , [ region_width ]
|
||||
shld ecx , eax , 1
|
||||
mov [ x1_pixel ] , ebx
|
||||
inc edi
|
||||
shld edx , ebx , 1
|
||||
sub eax , edi
|
||||
sub ebx , edi
|
||||
shld ecx , eax , 1
|
||||
shld edx , ebx , 1
|
||||
|
||||
mov edi,[ ( GraphicViewPort esi) . GVPHeight ] ; get height into register
|
||||
mov ebx , [ y0_pixel ]
|
||||
mov eax , [ y0_pixel ]
|
||||
add ebx , [ region_height ]
|
||||
shld ecx , eax , 1
|
||||
mov [ y1_pixel ] , ebx
|
||||
inc edi
|
||||
shld edx , ebx , 1
|
||||
sub eax , edi
|
||||
sub ebx , edi
|
||||
shld ecx , eax , 1
|
||||
shld edx , ebx , 1
|
||||
|
||||
xor cl , 5
|
||||
xor dl , 5
|
||||
mov al , cl
|
||||
test dl , cl
|
||||
jnz ??real_out
|
||||
or al , dl
|
||||
jz ??do_remap
|
||||
|
||||
test cl , 1000b
|
||||
jz ??scr_left_ok
|
||||
mov [ x0_pixel ] , 0
|
||||
|
||||
??scr_left_ok:
|
||||
test cl , 0010b
|
||||
jz ??scr_bottom_ok
|
||||
mov [ y0_pixel ] , 0
|
||||
|
||||
??scr_bottom_ok:
|
||||
test dl , 0100b
|
||||
jz ??scr_right_ok
|
||||
mov eax , [ (GraphicViewPort esi) . GVPWidth ] ; get width into register
|
||||
mov [ x1_pixel ] , eax
|
||||
??scr_right_ok:
|
||||
test dl , 0001b
|
||||
jz ??do_remap
|
||||
mov eax , [ (GraphicViewPort esi) . GVPHeight ] ; get width into register
|
||||
mov [ y1_pixel ] , eax
|
||||
|
||||
|
||||
??do_remap:
|
||||
cld
|
||||
mov edi , [ (GraphicViewPort esi) . GVPOffset ]
|
||||
mov eax , [ (GraphicViewPort esi) . GVPXAdd ]
|
||||
mov ebx , [ x1_pixel ]
|
||||
add eax , [ (GraphicViewPort esi) . GVPWidth ]
|
||||
add eax , [ (GraphicViewPort esi) . GVPPitch ]
|
||||
mov esi , eax
|
||||
mul [ y0_pixel ]
|
||||
add edi , [ x0_pixel ]
|
||||
sub ebx , [ x0_pixel ]
|
||||
jle ??real_out
|
||||
add edi , eax
|
||||
sub esi , ebx
|
||||
|
||||
mov ecx , [ y1_pixel ]
|
||||
sub ecx , [ y0_pixel ]
|
||||
jle ??real_out
|
||||
mov eax , [ remap ]
|
||||
mov [ counter_x ] , ebx
|
||||
xor edx , edx
|
||||
|
||||
??outer_loop:
|
||||
mov ebx , [ counter_x ]
|
||||
??inner_loop:
|
||||
mov dl , [ edi ]
|
||||
mov dl , [ eax + edx ]
|
||||
mov [ edi ] , dl
|
||||
inc edi
|
||||
dec ebx
|
||||
jnz ??inner_loop
|
||||
add edi , esi
|
||||
dec ecx
|
||||
jnz ??outer_loop
|
||||
|
||||
|
||||
|
||||
|
||||
??real_out:
|
||||
ret
|
||||
|
||||
ENDP Buffer_Remap
|
||||
|
||||
END
|
Reference in a new issue