Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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938
TIBERIANDAWN/WINSTUB.CPP
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938
TIBERIANDAWN/WINSTUB.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : WINSTUB.CPP *
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* *
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* Programmer : Steve Tall *
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* *
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* Start Date : 10/04/95 *
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* *
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* Last Update : October 4th 1995 [ST] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Overview: *
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* This file contains stubs for undefined externals when linked under Watcom for Win 95 *
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* *
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*---------------------------------------------------------------------------------------------*
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* *
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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#include "tcpip.h"
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void output(short,short)
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{}
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bool InDebugger = false;
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bool ReadyToQuit = false;
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#if (0)
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/***************************************************************************
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* Extract_Shape_Count -- returns # of shapes in the given shape block *
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* *
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* The # of shapes in a shape block is the first WORD in the block, so *
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* this is the value returned. *
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* *
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* INPUT: *
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* buffer pointer to shape block, created with MAKESHPS.EXE *
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* *
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* OUTPUT: *
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* # shapes in the block *
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* *
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* WARNINGS: *
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* none *
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* *
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* HISTORY: *
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* 06/09/1992 JLB : Created. *
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* 08/19/1993 SKB : Split drawshp.asm into several modules. *
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* 05/25/1994 BR : Converted to 32-bit *
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*=========================================================================*/
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int __cdecl Extract_Shape_Count(VOID const *buffer)
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{
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ShapeBlock_Type *block = (ShapeBlock_Type *)buffer;
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return (block->NumShapes);
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} /* end of Extract_Shape_Count */
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/***************************************************************************
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* Extract_Shape -- Gets pointer to shape in given shape block *
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* *
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* INPUT: *
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* buffer pointer to shape block, created with MAKESHPS.EXE *
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* shape index of shape to get *
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* *
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* OUTPUT: *
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* pointer to shape in the shape block *
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* *
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* WARNINGS: *
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* none *
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* *
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* HISTORY: *
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* 06/09/1992 JLB : Created. *
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* 08/19/1993 SKB : Split drawshp.asm into several modules. *
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* 05/25/1994 BR : Converted to 32-bit *
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*=========================================================================*/
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VOID * __cdecl Extract_Shape(VOID const *buffer, int shape)
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{
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ShapeBlock_Type *block = (ShapeBlock_Type*) buffer;
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long offset; // Offset of shape data, from start of block
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char *bytebuf = (char*) buffer;
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/*
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----------------------- Return if invalid argument -----------------------
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*/
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if (!buffer || shape < 0 || shape >= block->NumShapes)
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return(NULL);
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offset = block->Offsets[shape];
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return(bytebuf + 2 + offset);
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} /* end of Extract_Shape */
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#endif //(0)
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unsigned long CCFocusMessage = WM_USER+50; //Private message for receiving application focus
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extern void VQA_PauseAudio(void);
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extern void VQA_ResumeAudio(void);
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ThemeType OldTheme = THEME_NONE;
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/***********************************************************************************************
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* Focus_Loss -- this function is called when a library function detects focus loss *
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* *
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* *
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* *
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* INPUT: Nothing *
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* *
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* OUTPUT: Nothing *
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* *
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* WARNINGS: None *
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* *
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* HISTORY: *
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* 2/1/96 2:10PM ST : Created *
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*=============================================================================================*/
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void Focus_Loss(void)
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{
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if (SoundOn){
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if (OldTheme == THEME_NONE){
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OldTheme = Theme.What_Is_Playing();
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}
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}
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Theme.Stop();
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Stop_Primary_Sound_Buffer();
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if (WWMouse) WWMouse->Clear_Cursor_Clip();
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}
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void Focus_Restore(void)
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{
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Restore_Cached_Icons();
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Map.Flag_To_Redraw(true);
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Start_Primary_Sound_Buffer(TRUE);
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if (WWMouse) WWMouse->Set_Cursor_Clip();
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VisiblePage.Clear();
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HiddenPage.Clear();
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}
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/***********************************************************************************************
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* Check_For_Focus_Loss -- check for the end of the focus loss *
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* *
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* *
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* *
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* INPUT: Nothing *
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* *
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* OUTPUT: Nothing *
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* *
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* WARNINGS: None *
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* *
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* HISTORY: *
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* 2/2/96 10:49AM ST : Created *
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*=============================================================================================*/
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void Check_For_Focus_Loss(void)
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{
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// ST - 1/3/2019 10:40AM
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#if (0)
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static BOOL focus_last_time = 1;
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MSG msg;
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if ( !GameInFocus ){
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Focus_Loss();
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while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE | PM_NOYIELD ) ){
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if( !GetMessage( &msg, NULL, 0, 0 ) ){
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return;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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if (!focus_last_time && GameInFocus){
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VQA_PauseAudio();
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CountDownTimerClass cd;
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cd.Set(60*1);
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do {
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while (PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE )) {
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if( !GetMessage( &msg, NULL, 0, 0 ) ){
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return;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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} while(cd.Time());
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VQA_ResumeAudio();
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//AllSurfaces.Restore_Surfaces();
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//VisiblePage.Clear();
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//HiddenPage.Clear();
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//Map.Flag_To_Redraw(true);
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PostMessage (MainWindow, CCFocusMessage,0,0);
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}
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focus_last_time = GameInFocus;
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#endif
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}
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extern BOOL InMovie;
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#if (0) //PG_TO_FIX
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long FAR PASCAL _export Windows_Procedure (HWND hwnd, UINT message, UINT wParam, LONG lParam)
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{
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int low_param = LOWORD(wParam);
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if (message == CCFocusMessage){
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Start_Primary_Sound_Buffer(TRUE);
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if (!InMovie){
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Theme.Queue_Song(OldTheme);
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OldTheme = THEME_NONE;
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}
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return(0);
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}
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switch ( message ){
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case WM_MOUSEMOVE:
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case WM_SYSKEYDOWN:
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case WM_SYSKEYUP:
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case WM_KEYDOWN:
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case WM_KEYUP:
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_LBUTTONDBLCLK:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_MBUTTONDBLCLK:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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case WM_RBUTTONDBLCLK:
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Kbd.Message_Handler(hwnd, message, wParam, lParam);
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return(0);
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case WM_DESTROY:
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CCDebugString ("C&C95 - WM_DESTROY message received.\n");
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CCDebugString ("C&C95 - About to call Prog_End.\n");
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Prog_End();
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CCDebugString ("C&C95 - About to Invalidate_Cached_Icons.\n");
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Invalidate_Cached_Icons();
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CCDebugString ("C&C95 - About to release the video surfaces.\n");
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VisiblePage.Un_Init();
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HiddenPage.Un_Init();
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AllSurfaces.Release();
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if (!InDebugger){
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CCDebugString ("C&C95 - About to reset the video mode.\n");
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Reset_Video_Mode();
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}
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CCDebugString ("C&C95 - About to stop the profiler.\n");
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Stop_Profiler();
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CCDebugString ("C&C95 - Posting the quit message.\n");
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PostQuitMessage( 0 );
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/*
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** If we are shutting down gracefully than flag that the message loop has finished.
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** If this is a forced shutdown (ReadyToQuit == 0) then try and close down everything
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** before we exit.
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*/
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if (ReadyToQuit){
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CCDebugString ("C&C95 - We are now ready to quit.\n");
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ReadyToQuit = 2;
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}else{
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CCDebugString ("C&C95 - Emergency shutdown.\n");
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CCDebugString ("C&C95 - Shut down the network stuff.\n");
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#ifndef DEMO
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Shutdown_Network();
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#endif
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CCDebugString ("C&C95 - Kill the Winsock stuff.\n");
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if (Winsock.Get_Connected()) Winsock.Close();
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CCDebugString ("C&C95 - Call ExitProcess.\n");
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ExitProcess(0);
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}
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CCDebugString ("C&C95 - Clean & ready to quit.\n");
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return(0);
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case WM_ACTIVATEAPP:
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GameInFocus=(BOOL)wParam;
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if (!GameInFocus) {
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Focus_Loss();
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}
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AllSurfaces.Set_Surface_Focus (GameInFocus);
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AllSurfaces.Restore_Surfaces();
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// if (GameInFocus){
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// Restore_Cached_Icons();
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// Map.Flag_To_Redraw(true);
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// Start_Primary_Sound_Buffer(TRUE);
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// if (WWMouse) WWMouse->Set_Cursor_Clip();
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// }
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return(0);
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#if (0)
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case WM_ACTIVATE:
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if (low_param == WA_INACTIVE){
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GameInFocus = FALSE;
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Focus_Loss();
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}
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return(0);
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#endif //(0)
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case WM_SYSCOMMAND:
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switch ( wParam ) {
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case SC_CLOSE:
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/*
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** Windows sent us a close message. Probably in response to Alt-F4. Ignore it by
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** pretending to handle the message and returning 0;
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*/
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return (0);
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case SC_SCREENSAVE:
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/*
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** Windoze is about to start the screen saver. If we just return without passing
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** this message to DefWindowProc then the screen saver will not be allowed to start.
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*/
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return (0);
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}
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break;
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#ifdef FORCE_WINSOCK
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case WM_ACCEPT:
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case WM_HOSTBYADDRESS:
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case WM_HOSTBYNAME:
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case WM_ASYNCEVENT:
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case WM_UDPASYNCEVENT:
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Winsock.Message_Handler(hwnd, message, wParam, lParam);
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return (0);
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#endif //FORCE_WINSOCK
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}
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return (DefWindowProc (hwnd, message, wParam, lParam));
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}
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#endif
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/***********************************************************************************************
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* Create_Main_Window -- opens the MainWindow for C&C *
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* *
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* *
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* *
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* INPUT: instance -- handle to program instance *
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* *
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* OUTPUT: Nothing *
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* *
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* WARNINGS: None *
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* *
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* HISTORY: *
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* 10/10/95 4:08PM ST : Created *
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*=============================================================================================*/
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#define CC_ICON 1
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int ShowCommand;
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void Create_Main_Window ( HANDLE instance ,int command_show , int width , int height )
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{
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MainWindow = NULL;
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return;
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#if (0)
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HWND hwnd ;
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WNDCLASS wndclass ;
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//
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// Register the window class
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//
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wndclass.style = CS_HREDRAW | CS_VREDRAW ;
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wndclass.lpfnWndProc = Windows_Procedure ;
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wndclass.cbClsExtra = 0 ;
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wndclass.cbWndExtra = 0 ;
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wndclass.hInstance = instance ;
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wndclass.hIcon = LoadIcon (instance, MAKEINTRESOURCE(CC_ICON)) ;
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wndclass.hCursor = NULL;
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wndclass.hbrBackground = NULL;
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wndclass.lpszMenuName = "Command & Conquer"; //NULL
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wndclass.lpszClassName = "Command & Conquer";
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RegisterClass (&wndclass) ;
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//
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// Create our main window
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//
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hwnd = CreateWindowEx (
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WS_EX_TOPMOST,
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"Command & Conquer",
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"Command & Conquer",
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WS_POPUP | WS_MAXIMIZE,
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0,
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0,
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width,
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height,
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NULL,
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NULL,
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instance,
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NULL );
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ShowWindow (hwnd, command_show );
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ShowCommand = command_show;
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UpdateWindow (hwnd);
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SetFocus (hwnd);
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MainWindow=hwnd; //Save the handle to our main window
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hInstance = instance;
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CCFocusMessage = RegisterWindowMessage ("CC_GOT_FOCUS");
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Audio_Focus_Loss_Function = &Focus_Loss;
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Misc_Focus_Loss_Function = &Focus_Loss;
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Misc_Focus_Restore_Function = &Focus_Restore;
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Gbuffer_Focus_Loss_Function = &Focus_Loss;
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#endif
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}
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void Window_Dialog_Box(HANDLE hinst, LPCTSTR lpszTemplate, HWND hwndOwner, DLGPROC dlgprc)
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{
|
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#if (0)
|
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MSG msg;
|
||||
/*
|
||||
** Get rid of the Westwood mouse cursor because we are showing a
|
||||
** dialog box and we want to have the right windows cursor showing
|
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** for it.
|
||||
*/
|
||||
Hide_Mouse();
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ShowCursor(TRUE);
|
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|
||||
/*
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** Pop up the dialog box and then run a standard message handler
|
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** until the dialog box is closed.
|
||||
*/
|
||||
|
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DialogBox(hinst, lpszTemplate, hwndOwner, dlgprc);
|
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while (GetMessage(&msg, NULL, 0, 0) && !AllDone) {
|
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TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
|
||||
/*
|
||||
** Restore the westwood mouse cursor and get rid of the windows one
|
||||
** because it is now time to restore back to the westwood way of
|
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** doing things.
|
||||
*/
|
||||
ShowCursor(FALSE);
|
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Show_Mouse();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
typedef struct tColourList {
|
||||
|
||||
char Red;
|
||||
char Green;
|
||||
char Blue;
|
||||
} ColourList;
|
||||
|
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ColourList ColourLookup[9]={
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0,0,0,
|
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63,0,0,
|
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0,63,0,
|
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0,0,63,
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63,0,63,
|
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63,63,0,
|
||||
0,63,63,
|
||||
32,32,32,
|
||||
63,63,63
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
int DebugColour=1;
|
||||
|
||||
|
||||
extern "C" void Set_Palette_Register(int number,int red ,int green ,int blue);
|
||||
//#pragma off (unreferenced)
|
||||
void Colour_Debug (int call_number)
|
||||
{
|
||||
//#if 0
|
||||
//if (DebugColour==call_number || !call_number){
|
||||
|
||||
//if (call_number){
|
||||
// Wait_Vert_Blank();
|
||||
//}
|
||||
|
||||
// ST - 1/3/2019 10:43AM
|
||||
//Set_Palette_Register (0,ColourLookup[call_number].Red ,
|
||||
// ColourLookup[call_number].Green,
|
||||
// ColourLookup[call_number].Blue);
|
||||
//}
|
||||
//#endif
|
||||
}
|
||||
|
||||
//#pragma on (unreferenced)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
BOOL Any_Locked (void)
|
||||
{
|
||||
if (SeenBuff.Get_LockCount() ||
|
||||
HidPage.Get_LockCount()){
|
||||
return (TRUE);
|
||||
}else{
|
||||
return(FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
HANDLE DebugFile = INVALID_HANDLE_VALUE;
|
||||
|
||||
/***********************************************************************************************
|
||||
* CCDebugString -- sends a string to the debugger and echos it to disk *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: string *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 10/28/96 12:48PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void CCDebugString (char *string)
|
||||
{
|
||||
#if (0)
|
||||
|
||||
char outstr[256];
|
||||
|
||||
sprintf (outstr, "%s", string);
|
||||
|
||||
DWORD actual;
|
||||
if (DebugFile == INVALID_HANDLE_VALUE){
|
||||
DebugFile = CreateFile("debug.txt", GENERIC_WRITE, 0,
|
||||
NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
}else{
|
||||
DebugFile = CreateFile("debug.txt", GENERIC_WRITE, 0,
|
||||
NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
}
|
||||
|
||||
if (DebugFile != INVALID_HANDLE_VALUE){
|
||||
SetFilePointer (DebugFile, 0, NULL, FILE_END);
|
||||
WriteFile(DebugFile, outstr, strlen(outstr)+1, &actual, NULL);
|
||||
CloseHandle (DebugFile);
|
||||
}
|
||||
|
||||
OutputDebugString (string);
|
||||
|
||||
#else
|
||||
|
||||
string = string;
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Miscellaneous stubs. Mainly for multi player stuff
|
||||
//
|
||||
//
|
||||
//
|
||||
|
||||
//IPXAddressClass::IPXAddressClass(void) {
|
||||
// int i;
|
||||
// i++;
|
||||
//}
|
||||
//int IPXManagerClass::Num_Connections(void){ return (0); }
|
||||
//int IPXManagerClass::Connection_ID( int ) { return (0); }
|
||||
//IPXAddressClass * IPXManagerClass::Connection_Address( int ) { return ((IPXAddressClass*)0); }
|
||||
//char * IPXManagerClass::Connection_Name( int ) { return ((char*)0); }
|
||||
//int IPXAddressClass::Is_Broadcast() { return (0); }
|
||||
//int IPXManagerClass::Send_Global_Message( void *, int, int, IPXAddressClass * ) { return (0); }
|
||||
//int IPXManagerClass::Service() { return (0); }
|
||||
//int IPXManagerClass::Get_Global_Message( void *, int *, IPXAddressClass *, short unsigned * ) { return (0); }
|
||||
//int IPXAddressClass::operator ==( IPXAddressClass & ) { return (0); }
|
||||
//IPXManagerClass::IPXManagerClass( int, int, int, int, short unsigned, short unsigned ) {}
|
||||
//IPXManagerClass::~IPXManagerClass() {
|
||||
// int i;
|
||||
// i++;
|
||||
// }
|
||||
//int IPXManagerClass::Delete_Connection( int ) { return (0); }
|
||||
//IPXAddressClass::IPXAddressClass( char unsigned *, char unsigned * ){}
|
||||
//void IPXManagerClass::Set_Socket( short unsigned ){}
|
||||
//int IPXManagerClass::Is_IPX() { return (0); }
|
||||
//int IPXManagerClass::Init() { return (0); }
|
||||
//void IPXAddressClass::Get_Address( char unsigned *, char unsigned * ){}
|
||||
//void IPXManagerClass::Set_Bridge( char unsigned * ){}
|
||||
//int IPXManagerClass::Global_Num_Send() { return (0); }
|
||||
//void IPXManagerClass::Set_Timing( long unsigned, long unsigned, long unsigned ){}
|
||||
//unsigned long IPXManagerClass::Global_Response_Time() { return (0); }
|
||||
//int IPXManagerClass::Create_Connection( int, char *, IPXAddressClass * ) { return (0); }
|
||||
//int IPXAddressClass::operator !=( IPXAddressClass & ) { return (0); }
|
||||
//int IPXManagerClass::Send_Private_Message( void *, int, int, int ) { return (0); }
|
||||
//int IPXManagerClass::Get_Private_Message( void *, int *, int * ) { return (0); }
|
||||
//int IPXManagerClass::Connection_Index( int ) { return (0); }
|
||||
//void IPXManagerClass::Reset_Response_Time(){}
|
||||
//long unsigned IPXManagerClass::Response_Time() { return (0); }
|
||||
//int IPXManagerClass::Private_Num_Send( int ) { return (0); }
|
||||
|
||||
//_VQAHandle * VQA_Alloc(void){ return ((_VQAHandle *)0); }
|
||||
//void VQA_Init( _VQAHandle *, long ( *)()) {}
|
||||
//long VQA_Open( _VQAHandle *, char const *, _VQAConfig * ) { return (0); }
|
||||
//void VQA_Free( _VQAHandle * ) {}
|
||||
//void VQA_Close( _VQAHandle * ) {}
|
||||
//long VQA_Play( _VQAHandle *, long ) { return (0); }
|
||||
|
||||
//void VQA_Init(VQAHandle *, long(*)(VQAHandle *vqa, long action, void *buffer, long nbytes)){}
|
||||
|
||||
//long VQA_Open(VQAHandle *, char const *, VQAConfig *)
|
||||
//{
|
||||
// return (0);
|
||||
//}
|
||||
|
||||
//void VQA_Close(VQAHandle *){}
|
||||
|
||||
//long VQA_Play(VQAHandle *, long)
|
||||
//{
|
||||
// return (0);
|
||||
//}
|
||||
|
||||
|
||||
unsigned char *VQPalette;
|
||||
long VQNumBytes;
|
||||
unsigned long VQSlowpal;
|
||||
bool VQPaletteChange = false;
|
||||
|
||||
|
||||
extern "C"{
|
||||
void __cdecl SetPalette(unsigned char *palette,long numbytes,unsigned long slowpal);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Flag_To_Set_Palette(unsigned char *palette,long numbytes,unsigned long slowpal)
|
||||
{
|
||||
VQPalette = palette;
|
||||
VQNumBytes = numbytes;
|
||||
VQSlowpal = slowpal;
|
||||
VQPaletteChange = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Check_VQ_Palette_Set(void)
|
||||
{
|
||||
if (VQPaletteChange){
|
||||
SetPalette(VQPalette, VQNumBytes, VQSlowpal);
|
||||
VQPaletteChange = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void __cdecl SetPalette(unsigned char *palette,long,unsigned long)
|
||||
{
|
||||
for (int i=0 ; i<256*3 ; i++){
|
||||
*(palette+i)&=63;
|
||||
}
|
||||
Increase_Palette_Luminance(palette , 15 , 15 , 15 ,63);
|
||||
|
||||
if (PalettesRead){
|
||||
memcpy (&PaletteInterpolationTable[0][0] , InterpolatedPalettes[PaletteCounter++] , 65536);
|
||||
}
|
||||
Set_Palette(palette);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* Memory_Error_Handler -- Handle a possibly fatal failure to allocate memory *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: Nothing *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 5/22/96 3:57PM ST : Created *
|
||||
*=============================================================================================*/
|
||||
void Memory_Error_Handler(void)
|
||||
{
|
||||
GlyphX_Debug_Print("Error - out of memory.");
|
||||
VisiblePage.Clear();
|
||||
Set_Palette(GamePalette);
|
||||
while (Get_Mouse_State()){Show_Mouse();};
|
||||
CCMessageBox().Process("Error - out of memory.", "Abort", false);
|
||||
Invalidate_Cached_Icons();
|
||||
|
||||
// Nope. ST - 1/10/2019 10:38AM
|
||||
//PostQuitMessage( 0 );
|
||||
//ExitProcess(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
GraphicBufferClass* Read_PCX_File(char* name, char* Palette, void *Buff, long Size);
|
||||
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* Load_Title_Screen -- loads the title screen into the given video buffer *
|
||||
* *
|
||||
* *
|
||||
* *
|
||||
* INPUT: screen name *
|
||||
* video buffer *
|
||||
* ptr to buffer for palette *
|
||||
* *
|
||||
* OUTPUT: Nothing *
|
||||
* *
|
||||
* WARNINGS: None *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 7/5/96 11:30AM ST : Created *
|
||||
*=============================================================================================*/
|
||||
|
||||
void Load_Title_Screen(char *name, GraphicViewPortClass *video_page, unsigned char *palette)
|
||||
{
|
||||
|
||||
GraphicBufferClass *load_buffer;
|
||||
|
||||
|
||||
load_buffer = Read_PCX_File (name, (char*)palette, NULL, 0);
|
||||
|
||||
if (load_buffer){
|
||||
load_buffer->Blit(*video_page);
|
||||
delete load_buffer;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#include "filepcx.h"
|
||||
|
||||
/***************************************************************************
|
||||
* READ_PCX_FILE -- read a pcx file into a Graphic Buffer *
|
||||
* *
|
||||
* GraphicBufferClass* Read_PCX_File (char* name, char* palette ,void *Buff, long size ); *
|
||||
* *
|
||||
* *
|
||||
* INPUT: name is a NULL terminated string of the fromat [xxxx.pcx] *
|
||||
* palette is optional, if palette != NULL the the color palette of *
|
||||
* the pcx file will be place in the memory block pointed *
|
||||
* by palette. *
|
||||
* Buff is optinal, if Buff == NULL a new memory Buffer *
|
||||
* will be allocated, otherwise the file will be placed *
|
||||
* at location pointd by Buffer; *
|
||||
* Size is the size in bytes of the memory block pointed by Buff *
|
||||
* is also optional;
|
||||
* *
|
||||
* OUTPUT: on succes a pointer to a GraphicBufferClass cointaining the *
|
||||
* pcx file, NULL othewise. *
|
||||
* *
|
||||
* WARNINGS: *
|
||||
* Appears to be a comment-free zone *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 05/03/1995 JRJ : Created. *
|
||||
* 04/30/1996 ST : Tidied up and modified to use CCFileClass *
|
||||
*=========================================================================*/
|
||||
|
||||
#define POOL_SIZE 2048
|
||||
#define READ_CHAR() *file_ptr++ ; \
|
||||
if ( file_ptr >= & pool [ POOL_SIZE ] ) { \
|
||||
file_handle.Read (pool , POOL_SIZE ); \
|
||||
file_ptr = pool ; \
|
||||
}
|
||||
|
||||
/*
|
||||
** The old RGB was signed, so the shift right didn't work. ST - 1/4/2019 4:49PM
|
||||
*/
|
||||
typedef struct {
|
||||
unsigned char red ;
|
||||
unsigned char green ;
|
||||
unsigned char blue ;
|
||||
} PG_RGB ;
|
||||
|
||||
GraphicBufferClass* Read_PCX_File(char* name, char* palette, void *Buff, long Size)
|
||||
{
|
||||
int i, j;
|
||||
unsigned rle;
|
||||
unsigned color;
|
||||
int scan_pos;
|
||||
unsigned char *file_ptr;
|
||||
int width;
|
||||
int height;
|
||||
unsigned char *buffer;
|
||||
PCX_HEADER header;
|
||||
PG_RGB *pal;
|
||||
unsigned char pool [POOL_SIZE];
|
||||
GraphicBufferClass *pic;
|
||||
|
||||
CCFileClass file_handle(name);
|
||||
|
||||
if (!file_handle.Is_Available()) return (NULL);
|
||||
|
||||
file_handle.Open(READ);
|
||||
|
||||
file_handle.Read (&header, sizeof (PCX_HEADER));
|
||||
|
||||
if (header.id != 10 && header.version != 5 && header.pixelsize != 8 ) return NULL ;
|
||||
|
||||
width = header.width - header.x + 1;
|
||||
height = header.height - header.y + 1;
|
||||
|
||||
if (Buff) {
|
||||
buffer = (unsigned char*) Buff;
|
||||
i = Size / width;
|
||||
height = MIN (i - 1, height);
|
||||
pic = new GraphicBufferClass(width, height, buffer, Size);
|
||||
if ( !(pic && pic->Get_Buffer()) ) return NULL ;
|
||||
} else {
|
||||
pic = new GraphicBufferClass(width, height, NULL, width*(height+4));
|
||||
if ( !(pic && pic->Get_Buffer()) ) return NULL ;
|
||||
}
|
||||
|
||||
buffer = (unsigned char *) pic->Get_Buffer();
|
||||
file_ptr = pool ;
|
||||
file_handle.Read (pool , POOL_SIZE);
|
||||
|
||||
if ( header.byte_per_line != width ){
|
||||
|
||||
for ( scan_pos = j = 0 ; j < height ; j ++, scan_pos += width ) {
|
||||
for ( i = 0 ; i < width ; ) {
|
||||
rle = READ_CHAR ();
|
||||
if ( rle > 192 ) {
|
||||
rle -= 192 ;
|
||||
color = READ_CHAR (); ;
|
||||
memset ( buffer + scan_pos + i , color , rle );
|
||||
i += rle;
|
||||
} else {
|
||||
*(buffer+scan_pos + i++ ) = (char)rle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( i == width ) rle = READ_CHAR ();
|
||||
if ( rle > 192 ) rle = READ_CHAR ();
|
||||
|
||||
} else {
|
||||
|
||||
for ( i = 0 ; i < width * height ; ) {
|
||||
rle = READ_CHAR ();
|
||||
rle &= 0xff;
|
||||
if ( rle > 192 ) {
|
||||
rle -= 192 ;
|
||||
color = READ_CHAR ();
|
||||
memset ( buffer + i , color , rle );
|
||||
i += rle ;
|
||||
}else{
|
||||
*(buffer + i++) = rle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( palette ) {
|
||||
file_handle.Seek (- (256 * (int)sizeof ( PG_RGB )) , SEEK_END );
|
||||
file_handle.Read (palette , 256L * sizeof ( PG_RGB ));
|
||||
|
||||
pal = ( PG_RGB * ) palette;
|
||||
for (i = 0 ; i < 256 ; i ++) {
|
||||
pal ->red >>= 2;
|
||||
pal ->green >>= 2;
|
||||
pal ->blue >>= 2;
|
||||
pal ++ ;
|
||||
}
|
||||
}
|
||||
|
||||
file_handle.Close();
|
||||
return pic;
|
||||
}
|
Reference in a new issue