Uncommented IsBoxing check
- Similar to when infantry are firing, they shouldn't be moving when they are boxing
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@ -1269,7 +1269,7 @@ void InfantryClass::AI(void)
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/*
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/*
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** Perform movement operations at this time.
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** Perform movement operations at this time.
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*/
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*/
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if (!IsFiring /*&& !IsBoxing*/) {
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if (!IsFiring && !IsBoxing) {
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if (!IsDriving) {
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if (!IsDriving) {
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/*
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/*
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