Fixed reading of Punch and Kick damage values
- Randomized reading of infantry punch and kick damage arrays provided a max value that one too high, and was our of the range of the array.
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1 changed files with 2 additions and 2 deletions
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@ -2786,7 +2786,7 @@ RadioMessageType InfantryClass::Receive_Message(RadioClass * from, RadioMessageT
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** Just received a kick! Take some damage.
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*/
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case RADIO_KICK:
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damage = Infantry_Kick_Damage[Random_Pick(0, (int)(sizeof(Infantry_Kick_Damage) / sizeof(Infantry_Kick_Damage[0])))];
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damage = Infantry_Kick_Damage[Random_Pick(0, (int)(sizeof(Infantry_Kick_Damage) / sizeof(Infantry_Kick_Damage[0])) - 1)];
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if (Take_Damage(damage, 0, WARHEAD_FOOT, this) == RESULT_DESTROYED) return(RADIO_STATIC);
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return(RADIO_ROGER);
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@ -2794,7 +2794,7 @@ RadioMessageType InfantryClass::Receive_Message(RadioClass * from, RadioMessageT
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** Just recieved a punch! Take some damage.
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*/
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case RADIO_PUNCH:
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damage = Infantry_Punch_Damage[Random_Pick(0, (int)(sizeof(Infantry_Punch_Damage) / sizeof(Infantry_Punch_Damage[0])))];
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damage = Infantry_Punch_Damage[Random_Pick(0, (int)(sizeof(Infantry_Punch_Damage) / sizeof(Infantry_Punch_Damage[0])) - 1)];
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if (Take_Damage(damage, 0, WARHEAD_FIST, this) == RESULT_DESTROYED) return(RADIO_STATIC);
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return(RADIO_ROGER);
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