September 24th Hotfix
Fixed some problematic harvester behavior Implemented 10% build time reduction for Turkey Neutral structures are capturable in multiplayer again (except for STRUCT_V01) Other misc. fixes
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40 changed files with 226 additions and 264 deletions
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@ -114,7 +114,7 @@ class UnitClass : public DriveClass
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/*
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** This is the refinery a harvester is interested in unloading at.
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*/
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TARGET TiberiumUnloadRefinery;
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mutable TARGET TiberiumUnloadRefinery;
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/*
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** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load
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@ -166,7 +166,6 @@ class UnitClass : public DriveClass
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virtual bool Ok_To_Move(DirType facing) const;
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virtual FireErrorType Can_Fire(TARGET target, int which) const;
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virtual fixed Tiberium_Load(void) const;
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virtual BuildingClass* Tiberium_Unload_Refinery(void) const;
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virtual BuildingClass* Find_Best_Refinery(void) const;
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/*
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@ -223,6 +222,7 @@ class UnitClass : public DriveClass
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virtual int Mission_Hunt(void);
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virtual int Mission_Repair(void);
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virtual int Mission_Move(void);
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virtual int Mission_Enter(void);
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void Rotation_AI(void);
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void Firing_AI(void);
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void Reload_AI(void);
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