August 6th Patch Update
Accumulated DLL source code changes since June 22nd patch
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93a1af2eff
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76 changed files with 1071 additions and 210 deletions
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@ -603,7 +603,7 @@ void EventClass::Execute(void)
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//2019/09/19 JAS - Visibility needs to be determined per player
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if (Data.Anim.Owner == HOUSE_NONE || Data.Anim.What != ANIM_MOVE_FLASH)
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{
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anim->Set_Visible_Flags(0xffff);
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anim->Set_Visible_Flags(static_cast<unsigned int>(-1));
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}
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else
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{
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@ -761,6 +761,12 @@ void EventClass::Execute(void)
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techno->Assign_Target(TARGET_NONE);
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techno->Assign_Destination(Data.MegaMission.Target.As_TARGET());
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techno->ArchiveTarget = Data.MegaMission.Target.As_TARGET();
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} else if (Data.MegaMission.Mission == MISSION_ENTER &&
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object != NULL &&
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object->What_Am_I() == RTTI_BUILDING &&
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*((BuildingClass*)object) == STRUCT_REFINERY) {
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techno->Transmit_Message(RADIO_HELLO, (BuildingClass*)object);
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techno->Assign_Destination(TARGET_NONE);
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} else {
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if (q && techno->Is_Foot()) {
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((FootClass *)techno)->Queue_Navigation_List(Data.MegaMission.Destination.As_TARGET());
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