August 6th Patch Update
Accumulated DLL source code changes since June 22nd patch
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93a1af2eff
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76 changed files with 1071 additions and 210 deletions
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@ -271,7 +271,7 @@ class TechnoClass : public RadioClass,
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bool Is_Ready_To_Cloak(void) const;
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virtual int How_Many_Survivors(void) const;
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virtual DirType Turret_Facing(void) const {return(PrimaryFacing.Current());}
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CELL Nearby_Location(TechnoClass const * from=NULL) const;
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CELL Nearby_Location(TechnoClass const * from=NULL, int locationmod=0) const;
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TechnoTypeClass * Techno_Type_Class(void) const {return((TechnoTypeClass *)&Class_Of());};
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bool Is_Visible_On_Radar(void) const;
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int Anti_Air(void) const;
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@ -282,6 +282,7 @@ class TechnoClass : public RadioClass,
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virtual ActionType What_Action(ObjectClass const * target) const;
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virtual BuildingClass * Find_Docking_Bay(StructType b, bool friendly) const;
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virtual CELL Find_Exit_Cell(TechnoClass const * techno) const;
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virtual FireDataType Fire_Data(int) const;
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virtual COORDINATE Fire_Coord(int which) const;
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virtual DirType Desired_Load_Dir(ObjectClass * , CELL & moveto) const;
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virtual DirType Fire_Direction(void) const;
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@ -338,6 +339,9 @@ class TechnoClass : public RadioClass,
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bool Evaluate_Object(ThreatType method, int mask, int range, TechnoClass const * object, int & value, int zone=-1) const;
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int Evaluate_Just_Cell(CELL cell) const;
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virtual bool Electric_Zap (COORDINATE target_coord, int which, WindowNumberType window, COORDINATE source_coord=0L, unsigned char * remap=NULL) const;
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bool Is_Cloaked(HousesType house, bool check_invisible=false) const;
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bool Is_Cloaked(HouseClass const * house, bool check_invisible=false) const;
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bool Is_Cloaked(ObjectClass const * object, bool check_invisible=false) const;
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/*
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** AI.
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