C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
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289 changed files with 80922 additions and 7 deletions
85
CnCTDRAMapEditor/Dialogs/NewMapDialog.cs
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85
CnCTDRAMapEditor/Dialogs/NewMapDialog.cs
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Interface;
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using System;
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using System.Windows.Forms;
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namespace MobiusEditor.Dialogs
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{
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public partial class NewMapDialog : Form
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{
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private GameType gameType = GameType.TiberianDawn;
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public GameType GameType
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{
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get => gameType;
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set
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{
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if (gameType != value)
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{
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gameType = value;
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UpdateGameType();
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}
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}
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}
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public string TheaterName
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{
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get
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{
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if (radioTheater1.Checked) return radioTheater1.Text;
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if (radioTheater2.Checked) return radioTheater2.Text;
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if (radioTheater3.Checked) return radioTheater3.Text;
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return null;
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}
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}
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public NewMapDialog()
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{
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InitializeComponent();
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}
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private void UpdateGameType()
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{
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switch(GameType)
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{
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case GameType.TiberianDawn:
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{
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radioTheater1.Text = "Desert";
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radioTheater2.Text = "Temperate";
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radioTheater3.Text = "Winter";
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} break;
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case GameType.RedAlert:
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{
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radioTheater1.Text = "Temperate";
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radioTheater2.Text = "Snow";
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radioTheater3.Text = "Interior";
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}
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break;
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}
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}
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private void radioGameType_CheckedChanged(object sender, EventArgs e)
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{
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if (radioTD.Checked)
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{
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GameType = GameType.TiberianDawn;
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}
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else if (radioRA.Checked)
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{
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GameType = GameType.RedAlert;
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}
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}
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}
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}
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