September 16th patch update
DLL version incremented Beacon functionality added Support for loading screen match preview display Placeholder handling of new key-bindable mod commands
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e37e174be1
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fd05be35c1
68 changed files with 1313 additions and 267 deletions
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@ -262,6 +262,8 @@ void AnimClass::Draw_It(int x, int y, WindowNumberType window) const
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void const * remap = NULL;
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ShapeFlags_Type flags = SHAPE_CENTER|SHAPE_WIN_REL;
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bool alt = false;
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int width = 0;
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int height = 0;
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/*
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** Some animations require special fixups.
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@ -277,6 +279,12 @@ void AnimClass::Draw_It(int x, int y, WindowNumberType window) const
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transtable = Map.UnitShadow;
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alt = true;
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break;
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case ANIM_BEACON_VIRTUAL:
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width = 29;
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height = 39;
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flags = flags | SHAPE_BOTTOM | SHAPE_COMPACT;
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break;
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}
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/*
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@ -305,7 +313,7 @@ void AnimClass::Draw_It(int x, int y, WindowNumberType window) const
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*/
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if ((window == WINDOW_VIRTUAL) || (Fetch_Stage() < Class->Stages)) {
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// Add 'this' parameter to call new shape draw intercept. ST - 5/22/2019
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CC_Draw_Shape(this, shapefile, shapenum, x, y, window, flags, remap, transtable, DIR_N, Class->VirtualScale);
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CC_Draw_Shape(this, shapefile, shapenum, x, y, window, flags, remap, transtable, DIR_N, Class->VirtualScale, width, height);
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}
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}
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IsTheaterShape = false;
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@ -553,7 +561,8 @@ AnimClass::AnimClass(AnimType animnum, COORDINATE coord, unsigned char timedelay
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IsInvisible(false),
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Delay(timedelay),
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Accum(0),
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AttachLayer(LAYER_NONE)
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AttachLayer(LAYER_NONE),
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KillTime(0ULL)
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{
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#ifdef VIC
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if (Class->Stages == -1) {
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@ -741,6 +750,19 @@ void AnimClass::AI(void)
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}
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}
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/*
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** Check the kill time.
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*/
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if (KillTime > 0ULL) {
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FILETIME ft;
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GetSystemTimeAsFileTime(&ft);
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unsigned long long now = (unsigned long long)ft.dwLowDateTime + ((unsigned long long)ft.dwHighDateTime << 32ULL);
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if (now >= KillTime) {
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IsToDelete = true;
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}
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}
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/*
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** Delete this animation and bail early if the animation is flagged to be deleted
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** immediately.
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@ -1255,4 +1277,20 @@ void AnimClass::Do_Atom_Damage(HousesType ownerhouse, CELL cell)
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//GamePalette.Set(FADE_PALETTE_SLOW, Call_Back); //TO_FIX. ST 5/8/2019
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}
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#endif
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}
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}
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void AnimClass::Set_Owner(HousesType owner)
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{
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OwnerHouse = owner;
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if (Target_Legal(VirtualAnimTarget)) {
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As_Animation(VirtualAnimTarget)->Set_Owner(owner);
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}
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}
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void AnimClass::Set_Visible_Flags(unsigned flags)
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{
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VisibleFlags = flags;
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if (Target_Legal(VirtualAnimTarget)) {
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As_Animation(VirtualAnimTarget)->Set_Visible_Flags(flags);
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}
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}
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