#include "Resurgence.h" void Resurgence::on_kill_event(TechnoClass* victor, TechnoClass* victim) { victor->Experience += calculate_experience(victor, victim); } unsigned int Resurgence::calculate_experience(TechnoClass* victor, TechnoClass* victim) { return 100; } unsigned int Resurgence::calculate_level(TechnoClass* unit) { return (unit->Experience / 1000) % 5; }