//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
// software: you can redistribute it and/or modify it under the terms of 
// the GNU General Public License as published by the Free Software Foundation, 
// either version 3 of the License, or (at your option) any later version.

// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
// in the hope that it will be useful, but with permitted additional restrictions 
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
// distributed with this program. You should have received a copy of the 
// GNU General Public License along with permitted additional restrictions 
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection

#define MESSAGE_NONE             	0  	// 
#define MESSAGE_BUILD_WINDTRAP   	1  	// You must build a Windtrap
#define MESSAGE_STRUCT_CONCRETE  	2  	// Concrete: Use concrete to
#define MESSAGE_STRUCT_PALACE    	3  	// Palace: This is your
#define MESSAGE_STRUCT_LIGHT     	4  	// Light Factory: The Light
#define MESSAGE_STRUCT_HEAVY     	5  	// Heavy Factory: The Heavy
#define MESSAGE_STRUCT_HITECH    	6  	// Hi-Tech Factory: The
#define MESSAGE_STRUCT_IX        	7  	// House IX: The IX Research
#define MESSAGE_STRUCT_WOR       	8  	// WOR: Wor is used to train
#define MESSAGE_STRUCT_CONST     	9  	// Construction Facility: All
#define MESSAGE_STRUCT_WINDTRAP  	10 	// Windtrap: The windtrap
#define MESSAGE_STRUCT_BARRACKS  	11 	// Barracks: The Barracks is
#define MESSAGE_STRUCT_STARPORT  	12 	// Startport: The Starport is
#define MESSAGE_STRUCT_REFINERY  	13 	// Spice Refinery: The
#define MESSAGE_STRUCT_REPAIR    	14 	// Repair Facility: The Repair
#define MESSAGE_STRUCT_WALL      	15 	// Wall: The wall is used for
#define MESSAGE_STRUCT_TURRET    	16 	// Gun Turret: The cannon
#define MESSAGE_STRUCT_RTURRET   	17 	// Rocket Turret: The
#define MESSAGE_STRUCT_SILO      	18 	// Spice Silo: The Spice silo
#define MESSAGE_STRUCT_OUTPOST   	19 	// Outpost: The Outpost
#define MESSAGE_NEED_CONCRETE    	20 	// There isn't enough open
#define MESSAGE_SAND             	21 	// Sand: This is sand terrain.
#define MESSAGE_DUNE             	22 	// Sand Dunes: These are an
#define MESSAGE_ROCK             	23 	// Rock: This is rock terrain.
#define MESSAGE_MOUNT            	24 	// Mountain: Mountains on
#define MESSAGE_SPICE            	25 	// Spice Field: This is the
#define MESSAGE_ADJACENT         	26 	// Structures must be placed
#define MESSAGE_SEARCH4SPICE     	27 	// Search for spice fields to
#define MESSAGE_SANDWORM         	28 	// Warning: Sandworms