//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
// software: you can redistribute it and/or modify it under the terms of 
// the GNU General Public License as published by the Free Software Foundation, 
// either version 3 of the License, or (at your option) any later version.

// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
// in the hope that it will be useful, but with permitted additional restrictions 
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
// distributed with this program. You should have received a copy of the 
// GNU General Public License along with permitted additional restrictions 
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection

/* $Header: /CounterStrike/CARGO.H 1     3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
 ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
 ***********************************************************************************************
 *                                                                                             *
 *                 Project Name : Command & Conquer                                            *
 *                                                                                             *
 *                    File Name : CARGO.H                                                      *
 *                                                                                             *
 *                   Programmer : Joe L. Bostic                                                *
 *                                                                                             *
 *                   Start Date : April 23, 1994                                               *
 *                                                                                             *
 *                  Last Update : April 23, 1994   [JLB]                                       *
 *                                                                                             *
 *---------------------------------------------------------------------------------------------*
 * Functions:                                                                                  *
 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#ifndef CARGO_H
#define CARGO_H

class FootClass;

/****************************************************************************
**	This class handles the basic cargo logic.
*/
class CargoClass {
	public:

		/*---------------------------------------------------------------------
		**	Constructors, Destructors, and overloaded operators.
		*/
		CargoClass(void) : Quantity(0), CargoHold(0) {};
		CargoClass(NoInitClass const & ) {};
		~CargoClass(void) {CargoHold=0;};

		/*---------------------------------------------------------------------
		**	Member function prototypes.
		*/

		#ifdef CHEAT_KEYS
		void Debug_Dump(MonoClass *mono) const;
		#endif
		void AI(void) {};

		int How_Many(void) const {return Quantity;};
		bool Is_Something_Attached(void) const {return (CargoHold != 0);};
		FootClass * Attached_Object(void) const;
		FootClass * Detach_Object(void);
		void Attach(FootClass * object);

		/*
		**	File I/O.
		*/
		void Code_Pointers(void);
		void Decode_Pointers(void);

	private:

		/*
		**	This is the number of objects attached to this cargo hold. For transporter
		**	objects, they might contain more than one object.
		*/
		unsigned char Quantity;

		/*
		**	This is the target value of any attached object. A value of zero indicates
		**	that no object is attached.
		*/
		FootClass * CargoHold;
};

#endif