//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
// software: you can redistribute it and/or modify it under the terms of 
// the GNU General Public License as published by the Free Software Foundation, 
// either version 3 of the License, or (at your option) any later version.

// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
// in the hope that it will be useful, but with permitted additional restrictions 
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
// distributed with this program. You should have received a copy of the 
// GNU General Public License along with permitted additional restrictions 
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection

/* $Header:   F:\projects\c&c\vcs\code\crew.h_v   2.18   16 Oct 1995 16:47:56   JOE_BOSTIC  $ */
/***********************************************************************************************
 ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               *** 
 ***********************************************************************************************
 *                                                                                             *
 *                 Project Name : Command & Conquer                                            *
 *                                                                                             *
 *                    File Name : CREW.H                                                       *
 *                                                                                             *
 *                   Programmer : Joe L. Bostic                                                *
 *                                                                                             *
 *                   Start Date : April 23, 1994                                               *
 *                                                                                             *
 *                  Last Update : April 23, 1994   [JLB]                                       *
 *                                                                                             *
 *---------------------------------------------------------------------------------------------*
 * Functions:                                                                                  *
 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#ifndef CREW_H
#define CREW_H


/****************************************************************************
**	This class handles the basic crew logic. This includes hero tracking,
**	crew bail-out, and attached object logic.
*/
class CrewClass
{
	public:
		/*
		**	This keeps track of the number of "kills" the unit as accumulated.
		**	When it reaches a certain point, the unit improves.
		*/
		unsigned short Kills;

		/*
		**	Constructors, Destructors, and overloaded operators.
		*/
		CrewClass(void) {Kills = 0;};

		int Made_A_Kill(void) {Kills++;return(Kills);};

	private:
};

#endif