//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
// software: you can redistribute it and/or modify it under the terms of 
// the GNU General Public License as published by the Free Software Foundation, 
// either version 3 of the License, or (at your option) any later version.

// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
// in the hope that it will be useful, but with permitted additional restrictions 
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
// distributed with this program. You should have received a copy of the 
// GNU General Public License along with permitted additional restrictions 
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection

/* $Header: /CounterStrike/THEME.H 1     3/03/97 10:26a Joe_bostic $ */
/***********************************************************************************************
 ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
 ***********************************************************************************************
 *                                                                                             *
 *                 Project Name : Command & Conquer                                            *
 *                                                                                             *
 *                    File Name : THEME.H                                                      *
 *                                                                                             *
 *                   Programmer : Joe L. Bostic                                                *
 *                                                                                             *
 *                   Start Date : August 14, 1994                                              *
 *                                                                                             *
 *                  Last Update : August 14, 1994   [JLB]                                      *
 *                                                                                             *
 *---------------------------------------------------------------------------------------------*
 * Functions:                                                                                  *
 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#ifndef THEME_H
#define THEME_H

class ThemeClass
{
	private:
		static char const * Theme_File_Name(ThemeType theme);

		int Current;			// Handle to current score.
		ThemeType Score;		// Score number currently being played.
		ThemeType Pending;	// Score to play next.

		typedef struct {
			char const * Name;	// Filename of score.
			int Fullname;			// Text number for full score name.
			int Scenario;			// Scenario when it first becomes available.
			int Duration;			// Duration of theme in seconds.
			bool Normal;			// Allowed in normal game play?
			bool Repeat;			// Always repeat this score?
			bool Available;		// Is the score available?
			int Owner;				// What houses are allowed to play this theme (bit field)?
		} ThemeControl;

		static ThemeControl _themes[THEME_COUNT];

		enum {
			THEME_DELAY=TIMER_SECOND
		};

	public:
		ThemeClass(void);

		ThemeType From_Name(char const * name) const;
		ThemeType Next_Song(ThemeType index) const;
		ThemeType What_Is_Playing(void) const {return Score;}
		bool Is_Allowed(ThemeType index) const;
		bool Is_Regular(ThemeType theme) const {return(theme != THEME_NONE && _themes[theme].Normal);}
		char const * Base_Name(ThemeType index) const;
		char const * Full_Name(ThemeType index) const;
		int Max_Themes(void) const {return THEME_COUNT;}
		int Play_Song(ThemeType index);
		int Still_Playing(void) const;
		int Track_Length(ThemeType index) const;
		static void Scan(void);
		void AI(void);
		void Fade_Out(void) {Queue_Song(THEME_QUIET);}
		void Queue_Song(ThemeType index);
		void Set_Theme_Data(ThemeType theme, int scenario, int owners);
		void Stop(void);
		void Suspend(void);
};

#endif