//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
// software: you can redistribute it and/or modify it under the terms of 
// the GNU General Public License as published by the Free Software Foundation, 
// either version 3 of the License, or (at your option) any later version.

// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
// in the hope that it will be useful, but with permitted additional restrictions 
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
// distributed with this program. You should have received a copy of the 
// GNU General Public License along with permitted additional restrictions 
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection

#define TXT_CLEAR_MAP            	0x3e8 	// Clear the map
#define TXT_INHERIT_MAP          	0x3e9 	// Inherit previous map
#define TXT_SPECIAL_OPTIONS      	0x3ea 	// Select Special Options
#define TXT_VISIBLE_TARGET       	0x3eb 	// Targeting flash visible to
#define TXT_TREE_TARGET          	0x3ec 	// Allow targeting of trees.
#define TXT_MCV_DEPLOY           	0x3ed 	// Allow undeploy of
#define TXT_SMART_DEFENCE        	0x3ee 	// Employ smarter self defense
#define TXT_SLOW_BUILD           	0x3ef 	// Moderate production speed.
#define TXT_THREE_POINT          	0x3f0 	// Use three point turn logic.
#define TXT_TIBERIUM_GROWTH      	0x3f1 	// Ore will grow.
#define TXT_TIBERIUM_SPREAD      	0x3f2 	// Ore will spread.
#define TXT_ROAD_PIECES          	0x3f3 	// Disable building "bib"
#define TXT_SCATTER              	0x3f4 	// Allow running from
#define TXT_SHOW_NAMES           	0x3f5 	// Show true object names.
#define TXT_DEFENDER_ADVANTAGE   	0x3f6 	// Defender has the advantage.
#define TXT_SEPARATE_HELIPAD     	0x3f7 	// Allow separate helipad
#define TXT_PASSWORD_CAPTION     	0x3f8 	// Password Request
#define TXT_PASSWORD_MESSAGE     	0x3f9 	// Enter Red Alert access code
#define TXT_PASSWORD_ERROR       	0x3fa 	// Access code error detected.
#define TXT_TRY_AGAIN            	0x3fb 	// Try Again
#define TXT_MINE_AWARE           	0x3fc 	// Friendly units avoid
#define TXT_TRIGGER_EDITOR       	0x3fd 	// Trigger Editor
#define TXT_TRIGGER_JUST_EVENT   	0x3fe 	// Just This Event
#define TXT_TRIGGER_AND          	0x3ff 	// ... and ...
#define TXT_TRIGGER_OR           	0x400 	// ... or ...
#define TXT_TRIGGER_LINKED       	0x401 	// ... linked ...
#define TXT_TRIGGER_JUST_ACTION  	0x402 	// Just This Action
#define TXT_TEAM_EDIT            	0x403 	// Team Editor
#define TXT_SELLABLE             	0x404 	// Sellable
#define TXT_REBUILD              	0x405 	// Rebuild
#define TXT_SPEED_BUILD          	0x406 	// Building constructin time
#define TXT_SCENARIO_ERRORx      	0x407 	// Scenario authentication
#define TXT_DEBUG_STRESS         	0x408 	// �Frames:��F/R:�CPU:���F/R:��
#define TXT_DEBUG_VEHICLE        	0x409 	// �Full
#define TXT_DEBUG_INFANTRY       	0x40a 	// �Full
#define TXT_DEBUG_SHIP           	0x40b 	// �Full
#define TXT_DEBUG_BUILDING       	0x40c 	// �Full
#define TXT_DEBUG_PERFORMANCE    	0x40d 	//  Game Objects�  Drawing  
#define TXT_DEBUG_AIRCRAFT       	0x40e 	// �Full
#define TXT_DEBUG_HOUSE          	0x40f 	// �Full Name:���������Act
#define TXT_NO_PENTIUM           	0x410 	// ****************************
#define TXT_SIZE_MAP             	0x411 	// Size Map
#define TXT_TRUCK_CRATE          	0x412 	// Trucks drop crate when