//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
// software: you can redistribute it and/or modify it under the terms of 
// the GNU General Public License as published by the Free Software Foundation, 
// either version 3 of the License, or (at your option) any later version.

// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
// in the hope that it will be useful, but with permitted additional restrictions 
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
// distributed with this program. You should have received a copy of the 
// GNU General Public License along with permitted additional restrictions 
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection

/* $Header: /CounterStrike/FACING.H 1     3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
 ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
 ***********************************************************************************************
 *                                                                                             *
 *                 Project Name : Command & Conquer                                            *
 *                                                                                             *
 *                    File Name : FACING.H                                                     *
 *                                                                                             *
 *                   Programmer : Joe L. Bostic                                                *
 *                                                                                             *
 *                   Start Date : 03/21/95                                                     *
 *                                                                                             *
 *                  Last Update : March 21, 1995 [JLB]                                         *
 *                                                                                             *
 *---------------------------------------------------------------------------------------------*
 * Functions:                                                                                  *
 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#ifndef FACING_H
#define FACING_H

/*
**	This is a general facing handler class. It is used in those cases where facing needs to be
**	kept track of, but there could also be an associated desired facing. The current facing
**	is supposed to transition to the desired state over time. Using this class facilitates this
**	processing as well as isolating the rest of the code from the internals.
*/
class FacingClass
{
	public:
		FacingClass(void);
		FacingClass(DirType dir) : CurrentFacing(dir), DesiredFacing(dir) {};
		FacingClass(NoInitClass const & ) {};

		operator DirType (void) const {return(CurrentFacing);};

		DirType Current(void) const {return(CurrentFacing);};
		DirType Desired(void) const {return(DesiredFacing);};

		int Set_Desired(DirType facing);
		int Set_Current(DirType facing);

		void Set(DirType facing) {
			Set_Current(facing);
			Set_Desired(facing);
		};

		DirType Get(void) const { return CurrentFacing; }

		int Is_Rotating(void) const {return (DesiredFacing != CurrentFacing);};
		int Difference(void) const {return (int)(signed char)((int)DesiredFacing - (int)CurrentFacing);}
		int Difference(DirType facing) const {return (int)(signed char)((int)facing - (int)CurrentFacing);}
		int Rotation_Adjust(int rate);

	private:
		DirType CurrentFacing;
		DirType DesiredFacing;
};


#endif