89 lines
3.7 KiB
C#
89 lines
3.7 KiB
C#
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Model;
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using System.ComponentModel;
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namespace MobiusEditor.RedAlert
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{
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public class BasicSection : Model.BasicSection
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{
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private string win2;
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[DefaultValue("x")]
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public string Win2 { get => win2; set => SetField(ref win2, value); }
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private string win3;
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[DefaultValue("x")]
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public string Win3 { get => win3; set => SetField(ref win3, value); }
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private string win4;
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[DefaultValue("x")]
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public string Win4 { get => win4; set => SetField(ref win4, value); }
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private bool toCarryOver;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool ToCarryOver { get => toCarryOver; set => SetField(ref toCarryOver, value); }
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private bool toInherit;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool ToInherit { get => toInherit; set => SetField(ref toInherit, value); }
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private bool timerInherit;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool TimerInherit { get => timerInherit; set => SetField(ref timerInherit, value); }
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private bool endOfGame;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool EndOfGame { get => endOfGame; set => SetField(ref endOfGame, value); }
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private bool civEvac;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool CivEvac { get => civEvac; set => SetField(ref civEvac, value); }
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private bool noSpyPlane;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool NoSpyPlane { get => noSpyPlane; set => SetField(ref noSpyPlane, value); }
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private bool skipScore;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool SkipScore { get => skipScore; set => SetField(ref skipScore, value); }
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private bool oneTimeOnly;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool OneTimeOnly { get => oneTimeOnly; set => SetField(ref oneTimeOnly, value); }
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private bool skipMapSelect;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool SkipMapSelect { get => skipMapSelect; set => SetField(ref skipMapSelect, value); }
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private bool truckCrate;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool TruckCrate { get => truckCrate; set => SetField(ref truckCrate, value); }
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private bool fillSilos;
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[TypeConverter(typeof(BooleanTypeConverter))]
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[DefaultValue(false)]
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public bool FillSilos { get => fillSilos; set => SetField(ref fillSilos, value); }
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}
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}
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