Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
96 lines
3.6 KiB
C++
96 lines
3.6 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/GOPTIONS.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : OPTIONS.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : June 8, 1994 *
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* *
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* Last Update : June 8, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef GOPTIONS_H
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#define GOPTIONS_H
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#include "options.h"
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#include "gadget.h"
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class GameOptionsClass : public OptionsClass {
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enum GameOptionsButtonEnum {
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BUTTON_LOAD=1,
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BUTTON_SAVE,
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BUTTON_DELETE,
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BUTTON_GAME,
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BUTTON_QUIT,
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#ifdef FIXIT_VERSION_3 // Stalemate games.
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BUTTON_DRAW,
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#endif
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BUTTON_RESUME,
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BUTTON_RESTATE,
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BUTTON_COUNT
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};
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enum GameOptionsEnum {
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OPTION_WIDTH=(216+8),
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OPTION_HEIGHT=100,
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OPTION_X=((320 - (216+8)) / 2),
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OPTION_Y=((200 - 100) / 2),
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#ifdef FRENCH
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BUTTON_WIDTH=142,
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#else
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BUTTON_WIDTH=130,
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#endif
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NUMBER_OF_BUTTONS=6, // ajw Not used.
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CAPTION_Y_POS=5,
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BUTTON_Y=21,
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BORDER1_LEN=72,
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BORDER2_LEN=16,
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BUTTON_RESUME_Y=(100-15)
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};
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public:
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GameOptionsClass(void): OptionsClass () { };
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void Adjust_Variables_For_Resolution(void);
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void Process(void);
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private:
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int OptionWidth;
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int OptionHeight;
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int OptionX;
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int OptionY;
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int ButtonWidth;
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int OButtonHeight;
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int CaptionYPos;
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int ButtonY;
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int Border1Len;
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int Border2Len;
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int ButtonResumeY;
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};
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#endif
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