Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
160 lines
No EOL
5.5 KiB
C++
160 lines
No EOL
5.5 KiB
C++
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
|
|
/* $Header: /CounterStrike/SURFACE.CPP 1 3/03/97 10:25a Joe_bostic $ */
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Command & Conquer *
|
|
* *
|
|
* File Name : SURFACE.CPP *
|
|
* *
|
|
* Programmer : Joe L. Bostic *
|
|
* *
|
|
* Start Date : 09/08/96 *
|
|
* *
|
|
* Last Update : September 8, 1996 [JLB] *
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
#if (0)//PG
|
|
#include "FUNCTION.H"
|
|
#include "surface.h"
|
|
|
|
|
|
Surface::Surface(int w, int h, Buffer const * buffer, int pitch) :
|
|
Width(w),
|
|
Height(h),
|
|
Pitch(pitch)
|
|
{
|
|
/*
|
|
** If a buffer was specified, then this means that the surface will use the buffer memory
|
|
** and thus not allocate and manage its own memory.
|
|
*/
|
|
if (buffer != NULL) {
|
|
SurfaceData = *buffer;
|
|
|
|
/*
|
|
** Reduce the dimensions if the buffer is not big enough. This size bounding is only
|
|
** possible if the buffer size is known. Otherwise, presume that it is big enough.
|
|
*/
|
|
if (buffer->Get_Size() > 0 && Get_Size() > buffer->Get_Size()) {
|
|
|
|
Height = buffer->Get_Size() / (Width+Pitch);
|
|
if (Height == 0) {
|
|
Height = 1;
|
|
Width = buffer->Get_Size();
|
|
}
|
|
}
|
|
} else {
|
|
/*
|
|
** A new buffer without existing memory specified, will allocate and manage its
|
|
** own memory for the surface.
|
|
*/
|
|
new(&SurfaceData) Buffer(Logical_Size());
|
|
}
|
|
}
|
|
|
|
|
|
Surface::Surface(Surface const & surface, int x, int y, int w, int h) :
|
|
Width(w),
|
|
Height(h),
|
|
Pitch(surface.Bytes_Per_Line() % w)
|
|
{
|
|
new(&SurfaceData) Buffer((char*)surface.Get_Buffer() + y*surface.Bytes_Per_Line() + x);
|
|
}
|
|
|
|
|
|
void Surface::Copy_To(Buffer & buffer, int x, int y, int w, int h) const
|
|
{
|
|
assert(buffer.Is_Valid());
|
|
|
|
/*
|
|
** Determine the width of the region to copy from this surface.
|
|
*/
|
|
int width = w;
|
|
if (width == -1) {
|
|
width = Width;
|
|
}
|
|
|
|
/*
|
|
** Determine the height of the region to copy from this surface.
|
|
*/
|
|
int height = h;
|
|
if (height == -1) {
|
|
height = Height;
|
|
}
|
|
|
|
Copy_To(Rect(x, y, width, height), buffer);
|
|
}
|
|
|
|
|
|
void Surface::Copy_To(Rect const & fromrect, Buffer & tobuffer) const
|
|
{
|
|
assert(fromrect.Is_Valid());
|
|
assert(tobuffer.Is_Valid());
|
|
|
|
/*
|
|
** Determine the copy-from rectangle. The size is bounded to the source
|
|
** size of the surface, regardless of what was specified as the source
|
|
** rectangle.
|
|
*/
|
|
Rect rect = fromrect.Intersect(Rect(0, 0, Width, Height));
|
|
|
|
/*
|
|
** Determine the number of bytes to copy. If this number would be
|
|
** larger than the size of the destination buffer (presuming the size
|
|
** of the destination buffer is known), then limit the copy size
|
|
** to the buffer size.
|
|
*/
|
|
int tocopy = rect.Size();
|
|
if (tobuffer.Get_Size() > 0 && tobuffer.Get_Size() > tocopy) {
|
|
tocopy = tobuffer.Get_Size();
|
|
}
|
|
|
|
/*
|
|
** Determine the source starting byte pointer.
|
|
*/
|
|
char * source = (char*)Get_Buffer() + rect.Y*Bytes_Per_Line() + rect.X;
|
|
|
|
/*
|
|
** Determine the destination buffer pointer. This will always be the
|
|
** start of the destination buffer object specified.
|
|
*/
|
|
char * dest = tobuffer;
|
|
|
|
/*
|
|
** Determine the working pitch value to use. For full width surface
|
|
** copies on surfaces that have no inherent pitch, then a very fast
|
|
** copy-in-one-fast-step operation can be performed.
|
|
*/
|
|
int pitch = Bytes_Per_Line() % rect.Width;
|
|
if (pitch == 0) {
|
|
memmove(dest, source, tocopy);
|
|
} else {
|
|
|
|
/*
|
|
** Copy the source to the destination in line segments.
|
|
*/
|
|
for (int y = 0; y < rect.Height; y++) {
|
|
memmove(dest, source, width);
|
|
dest += rect.Width;
|
|
source += rect.Width + pitch;
|
|
}
|
|
}
|
|
}
|
|
#endif |